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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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e803ec6c1917d7b9bef98261bbbd40af020ddcd3
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool
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Mike Beach 875305a99d Adding a more robust system for editor category mapping (allows for easy remapping and localization). Pulling editor metadata specifics out of UClass (and relocating them).
#codereview Robert.Manuszewski Nick.Whiting

[CL 2192177 by Mike Beach in Main branch]
2014-07-11 15:13:57 -04:00
..
Private
Adding a more robust system for editor category mapping (allows for easy remapping and localization). Pulling editor metadata specifics out of UClass (and relocating them).
2014-07-11 15:13:57 -04:00
Public
ScriptPlugins: generated glue files will now be including using relative paths
2014-06-23 06:27:04 -04:00
Resources
Updated UHTDebugging.manifest to new format.
2014-06-16 07:34:42 -04:00
UnrealHeaderTool.Build.cs
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
UnrealHeaderTool.Target.cs
UBT will no longer use ini file to get the list of plugins to compile for programs. Removed 'ScriptPlugins' ini setting (replaced with plugin category path).
2014-06-30 06:19:02 -04:00
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