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e803ec6c1917d7b9bef98261bbbd40af020ddcd3
UnrealEngineUWP/Engine/Source/Developer/GameplayDebugger
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Bob Tellez a399d885b6 Merging CL#2188206 using UE4-Fortnite-To-UE4
MCPInfo:
  "app" : "fortnite",
  "moduleName" : "Fortnite-PublicService",
  "branch" : "TRUNK",
  "build" : "240",
  "cln" : "2172251",
  "version" : "UNKNOWN"

[CL 2215307 by Bob Tellez in Main branch]
2014-07-14 19:41:38 -04:00
..
Classes
Merging CL#2188206 using UE4-Fortnite-To-UE4
2014-07-14 19:41:38 -04:00
Private
Merging CL#2188206 using UE4-Fortnite-To-UE4
2014-07-14 19:41:38 -04:00
Public
Moved Gameplay Debugging Tool to separate module. It's GameplayDebugger module now. Will have to bring back some functionality later (connection with BT debugger, etc.) #ue4
2014-06-10 13:56:35 -04:00
GameplayDebugger.Build.cs
Remove SharedPCH settings from AIModule and GameplayDebugger. It doesn't make sense to create a shared PCH from a private header file (because you can't/shouldn't share private headers), and it breaks compiling any project under Rocket where private headers aren't distributed.
2014-06-17 09:26:17 -04:00
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