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52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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class FCrashDebugHelperWindows : public ICrashDebugHelper
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{
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public:
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FCrashDebugHelperWindows();
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virtual ~FCrashDebugHelperWindows();
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/**
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* Parse the given crash dump, determining EngineVersion of the build that produced it - if possible.
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*
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* @param InCrashDumpName The crash dump file to process
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* @param OutCrashDebugInfo The crash dump info extracted from the file
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*
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* @return bool true if successful, false if not
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*/
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virtual bool ParseCrashDump(const FString& InCrashDumpName, FCrashDebugInfo& OutCrashDebugInfo) override;
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virtual bool SyncAndDebugCrashDump(const FString& InCrashDumpName) override;
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/**
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* Parse the given crash dump, and generate a report.
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*
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* @param InCrashDumpName The crash dump file to process
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*
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* @return bool true if successful, false if not
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*/
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virtual bool CreateMinidumpDiagnosticReport( const FString& InCrashDumpName ) override;
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protected:
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/**
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* Process the given crash dump file
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*
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* @param InCrashDumpFilename The name of the crash dump file
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* @param OutCrashDebugInfo The info on the crash dump
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*
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* @return bool true if successful, false if not
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*/
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bool ParseCrashDump_Windows(const TCHAR* InCrashDumpFilename, FCrashDebugInfo& OutCrashDebugInfo);
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/**
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* Launch the debugger for the current crash dump
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*
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* @return bool true if successful, false if not
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*/
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bool LaunchDebugger(const FString& InCrashDumpFilename, FCrashDebugInfo& OutCrashDebugInfo);
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};
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typedef FCrashDebugHelperWindows FCrashDebugHelper;
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