Files
UnrealEngineUWP/Engine/Source/Developer/BlankModule/Private/BlankModule.cpp
Jaroslaw Palczynski ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00

31 lines
697 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "BlankModulePrivatePCH.h"
class FBlankModule : public IBlankModule
{
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
};
IMPLEMENT_MODULE( FBlankModule, BlankModule )
void FBlankModule::StartupModule()
{
// This code will execute after your module is loaded into memory (but after global variables are initialized, of course.)
}
void FBlankModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}