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e7eb81afcd03db7189026f626b487a15556a22f2
UnrealEngineUWP
/
Engine
/
Source
/
Programs
/
AutomationTool
/
AutomationUtils
History
joe kirchoff
8e674c1c47
Update System.Drawing.Common to 4.7.3
...
#rnx [CL 30279376 by joe kirchoff in ue5-main branch]
2023-12-12 17:25:50 -05:00
..
Matchers
Horde: Make all DDC warnings systemic.
2023-10-17 17:31:08 -04:00
Properties
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Automation.cs
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AutomationException.cs
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AutomationUtils.Automation.csproj
Update System.Drawing.Common to 4.7.3
2023-12-12 17:25:50 -05:00
BuildCommand.cs
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BuildUtils.cs
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BundleUtils.cs
[Backout] - CL27070697
2023-08-16 11:07:14 -04:00
CommandEnvironment.cs
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CommandletUtils.cs
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CommandUtils.cs
AutomationTool changes to support game projects overriding how to copy files during staging. InternalUtils.SafeCopyFile now takes an optional delegate to call when copying files. A CustomStageCopyHandler can be implemented to supply the copy operation. This is useful for transforming files during staging.
2023-12-07 16:35:45 -05:00
CopyUAT.cs
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CustomDeploymentHandler.cs
Automation platforms can define a custom deployment handler that can be used to alter staging, packaging and deployment behavior.
2023-08-25 04:21:07 -04:00
CustomStageCopyHandler.cs
AutomationTool changes to support game projects overriding how to copy files during staging. InternalUtils.SafeCopyFile now takes an optional delegate to call when copying files. A CustomStageCopyHandler can be implemented to supply the copy operation. This is useful for transforming files during staging.
2023-12-07 16:35:45 -05:00
DeploymentContext.cs
AutomationTool changes to support game projects overriding how to copy files during staging. InternalUtils.SafeCopyFile now takes an optional delegate to call when copying files. A CustomStageCopyHandler can be implemented to supply the copy operation. This is useful for transforming files during staging.
2023-12-07 16:35:45 -05:00
DeviceReservation.cs
- Replaced System.Environment.MachineName (and System.Net.Dns.GetHostName()) with Unreal.MachineName, since Environment.MachineName is capped at 15 characters, and not every machine name is that short. Uses System.Net.Dns.GetHostName() internally unless is throws an exception, then it falls back to Env.MachineName
2023-11-14 09:40:24 -05:00
Distiller.cs
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FileRegions.cs
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GoogleDriveHelper.cs
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GoogleSheetsHelper.cs
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HashCollection.cs
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HelpUtils.cs
Add ParamKeyValueDelimiter field to ParamHelpAttribute to be used with flags that use alternative strings to separate the key value pairs of arguments. For example, timeout /t 10
2023-11-27 18:38:01 -05:00
HostPlatform.cs
AutomationTool: Check for dotnet msbuild only when visual studio msbuild is not available on windows
2023-12-04 20:21:02 -05:00
HttpClientSingleton.cs
reusable singleton httpclient as per MS guidance for .net5+
2023-12-05 12:18:26 -05:00
ImageUtils.cs
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LinuxHostPlatform.cs
AutomationTool: Check for dotnet msbuild only when visual studio msbuild is not available on windows
2023-12-04 20:21:02 -05:00
LogUtils.cs
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MacHostPlatform.cs
AutomationTool: Check for dotnet msbuild only when visual studio msbuild is not available on windows
2023-12-04 20:21:02 -05:00
MCPPublic.cs
…
P4Environment.cs
- Replaced System.Environment.MachineName (and System.Net.Dns.GetHostName()) with Unreal.MachineName, since Environment.MachineName is capped at 15 characters, and not every machine name is that short. Uses System.Net.Dns.GetHostName() internally unless is throws an exception, then it falls back to Env.MachineName
2023-11-14 09:40:24 -05:00
P4Utils.cs
Automation: Source indexing: Fixed source indexing working incorrectly for branches using the 'import' functionality on P4.
2023-11-16 13:36:31 -05:00
P4WriteConfig.cs
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PackageUtils.cs
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Platform.cs
Add post build task to upload any stats of interest to the Gauntlet MySQL DB. Start with Switch executable size.
2023-08-23 12:21:32 -04:00
ProcessUtils.cs
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ProjectParams.cs
IAS - added UAT option -Upload=<args> for uploading ondemand content to S3 compatible endpoint
2023-11-16 10:37:28 -05:00
ProjectUtils.cs
UE-189611 ARImageDetection Fails to Launch on Android - Error: Unable to load plugin 'XRBase'
2023-08-15 10:07:26 -04:00
ReadAllText.tps
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ScriptManager.cs
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SharedUtils.cs
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StagedDirectoryReference.cs
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StagedFileReference.cs
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StagedFileSystemReference.cs
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StreamUtils.cs
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UBTUtils.cs
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UnrealBuild.cs
AutomationTool: Remove obsolete ParallelExecutor
2023-12-04 13:43:10 -05:00
Utils.cs
AutomationTool changes to support game projects overriding how to copy files during staging. InternalUtils.SafeCopyFile now takes an optional delegate to call when copying files. A CustomStageCopyHandler can be implemented to supply the copy operation. This is useful for transforming files during staging.
2023-12-07 16:35:45 -05:00
WindowsHostPlatform.cs
AutomationTool: Check for dotnet msbuild only when visual studio msbuild is not available on windows
2023-12-04 20:21:02 -05:00