Files
UnrealEngineUWP/Engine/Source/Runtime/NetworkFile/NetworkFile.Build.cs
CarlMagnus Nordin 0282a5aef6 Unified Zen and legacy COTF network protocols.
*Reduces code duplication
*Enables the same ODSC flow to be used for both COTF variants
*The client will now autodetect if it should run in Zen mode or not
#rb pj.kack,per.larsson
#preflight 628c79bdf057b981ca479b3e

[CL 20344832 by CarlMagnus Nordin in ue5-main branch]
2022-05-24 02:50:39 -04:00

26 lines
576 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class NetworkFile : ModuleRules
{
public NetworkFile(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("DerivedDataCache");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Networking",
"Sockets",
"CookOnTheFly"
});
PublicIncludePaths.Add("Runtime/CoreUObject/Public/UObject");
PublicIncludePaths.Add("Runtime/CoreUObject/Public");
PublicDefinitions.Add("ENABLE_HTTP_FOR_NETWORK_FILE=0");
}
}