Files
UnrealEngineUWP/Engine/Source/Runtime/AnimationCore
Mike Zyracki 6050797bba Constraints: Add PIE, serialization, and BP/Python support.
For PIE got rid of just using the level editor world, and removed it as a UPROPERTY. We now get it dynamically.
For constrol rig serialization just needed to make the pointer that's held a soft object ptr. It will resolve automagically when the level sequence is loaded. Not sure if we should store a soft object ptr to that also so we can tell the user which level sequence(s) they need to load.
For BP/Python added a library to handle the  add/create/get functions. and then exposed BP to the handles and the tickable constraints.  Also added function for the Control Rig to dynamically create the handle so we can script it.

#jira na
#rb benoit.gadreau
#preflight 62bb4fa630036d0db92ece26

[CL 20863534 by Mike Zyracki in ue5-main branch]
2022-06-28 15:58:02 -04:00
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