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For PIE got rid of just using the level editor world, and removed it as a UPROPERTY. We now get it dynamically. For constrol rig serialization just needed to make the pointer that's held a soft object ptr. It will resolve automagically when the level sequence is loaded. Not sure if we should store a soft object ptr to that also so we can tell the user which level sequence(s) they need to load. For BP/Python added a library to handle the add/create/get functions. and then exposed BP to the handles and the tickable constraints. Also added function for the Control Rig to dynamically create the handle so we can script it. #jira na #rb benoit.gadreau #preflight 62bb4fa630036d0db92ece26 [CL 20863534 by Mike Zyracki in ue5-main branch]