Files
UnrealEngineUWP/Engine/Source/Developer/TextureBuild/TextureBuild.Build.cs
Devin Doucette 87792e1b5e DDC: Split the new API from the old API
The new API uses exported functions and cannot be included with the old API without compile errors in existing code that has an include-only dependency on DDC.

#rb Zousar.Shaker
#rnx
#preflight 610c01e3aeb05700011dc5ab

[CL 17071263 by Devin Doucette in ue5-main branch]
2021-08-05 13:11:50 -04:00

26 lines
462 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureBuild : ModuleRules
{
public TextureBuild(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(new string[]
{
"CoreUObject",
"Engine",
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"DerivedDataCache",
"ImageCore",
"ImageWrapper",
"TextureCompressor",
"TextureFormat",
});
}
}