Files
UnrealEngineUWP/Engine/Source/Developer/Localization/Private/LocalizationConfigurationScript.cpp
robert manuszewski d1443992e1 Deprecating ANY_PACKAGE.
This change consists of multiple changes:

Core:
- Deprecation of ANY_PACKAGE macro. Added ANY_PACKAGE_DEPRECATED macro which can still be used for backwards compatibility purposes (only used in CoreUObject)
- Deprecation of StaticFindObjectFast* functions that take bAnyPackage parameter
- Added UStruct::GetStructPathName function that returns FTopLevelAssetPath representing the path name (package + object FName, super quick compared to UObject::GetPathName) + wrapper UClass::GetClassPathName to make it look better when used with UClasses
- Added (Static)FindFirstObject* functions that find a first object given its Name (no Outer). These functions are used in places I consider valid to do global UObject (UClass) lookups like parsing command line parameters / checking for unique object names
- Added static UClass::TryFindType function which serves a similar purpose as FindFirstObject however it's going to throw a warning (with a callstack / maybe ensure in the future?) if short class name is provided. This function is used  in places that used to use short class names but now should have been converted to use path names to catch any potential regressions and or edge cases I missed.
- Added static UClass::TryConvertShortNameToPathName utility function
- Added static UClass::TryFixShortClassNameExportPath utility function
- Object text export paths will now also include class path (Texture2D'/Game/Textures/Grass.Grass' -> /Script/Engine.Texture2D'/Game/Textures/Grass.Grass')
- All places that manually generated object export paths for objects will now use FObjectPropertyBase::GetExportPath
- Added a new startup test that checks for short type names in UClass/FProperty MetaData values

AssetRegistry:
- Deprecated any member variables (FAssetData / FARFilter) or functions that use FNames to represent class names and replaced them with FTopLevelAssetPath
- Added new member variables and new function overloads that use FTopLevelAssetPath to represent class names
- This also applies to a few other modules' APIs to match AssetRegistry changes

Everything else:
- Updated code that used ANY_PACKAGE (depending on the use case) to use FindObject(nullptr, PathToObject), UClass::TryFindType (used when path name is expected, warns if it's a short name) or FindFirstObject (usually for finding types based on user input but there's been a few legitimate use cases not related to user input)
- Updated code that used AssetRegistry API to use FTopLevelAssetPaths and USomeClass::StaticClass()->GetClassPathName() instead of GetFName()
- Updated meta data and hardcoded FindObject(ANY_PACKAGE, "EEnumNameOrClassName") calls to use path names

#jira UE-99463
#rb many.people
[FYI] Marcus.Wassmer
#preflight 629248ec2256738f75de9b32

#codereviewnumbers 20320742, 20320791, 20320799, 20320756, 20320809, 20320830, 20320840, 20320846, 20320851, 20320863, 20320780, 20320765, 20320876, 20320786

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 20430220 via CL 20433854 via CL 20435474 via CL 20435484
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)

[CL 20448496 by robert manuszewski in ue5-main branch]
2022-06-01 03:46:59 -04:00

1227 lines
46 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LocalizationConfigurationScript.h"
#include "LocalizationTargetTypes.h"
#include "LocalizationSettings.h"
#include "UObject/Package.h"
#include "ISourceControlOperation.h"
#include "SourceControlOperations.h"
#include "ISourceControlProvider.h"
#include "ISourceControlModule.h"
#include "HAL/FileManager.h"
#include "HAL/PlatformFileManager.h"
#include "Misc/FileHelper.h"
namespace LocalizationConfigSCC
{
void PreWriteFile(const FString& InFilename)
{
const FString AbsoluteFilename = FPaths::ConvertRelativePathToFull(InFilename);
if (!FPaths::FileExists(AbsoluteFilename))
{
return;
}
// Check out it if it's under SCC
if (FLocalizationSourceControlSettings::IsSourceControlAvailable() && FLocalizationSourceControlSettings::IsSourceControlEnabled())
{
ISourceControlProvider& SourceControlProvider = ISourceControlModule::Get().GetProvider();
FSourceControlStatePtr SourceControlState = SourceControlProvider.GetState(AbsoluteFilename, EStateCacheUsage::ForceUpdate);
if (SourceControlState.IsValid() && SourceControlState->IsDeleted())
{
// If it's deleted, we need to revert that first
SourceControlProvider.Execute(ISourceControlOperation::Create<FRevert>(), AbsoluteFilename);
SourceControlState = SourceControlProvider.GetState(AbsoluteFilename, EStateCacheUsage::ForceUpdate);
}
if (SourceControlState.IsValid())
{
if (SourceControlState->IsAdded() || SourceControlState->IsCheckedOut())
{
// Nothing to do
}
else if (SourceControlState->CanCheckout())
{
SourceControlProvider.Execute(ISourceControlOperation::Create<FCheckOut>(), AbsoluteFilename);
}
}
}
// Failing that, just make it writable
if (IFileManager::Get().IsReadOnly(*AbsoluteFilename))
{
FPlatformFileManager::Get().GetPlatformFile().SetReadOnly(*AbsoluteFilename, false);
}
}
void PostWriteFile(const FString& InFilename)
{
const FString AbsoluteFilename = FPaths::ConvertRelativePathToFull(InFilename);
if (!FPaths::FileExists(AbsoluteFilename))
{
return;
}
// Add the file if it's not already under SCC
if (FLocalizationSourceControlSettings::IsSourceControlAvailable() && FLocalizationSourceControlSettings::IsSourceControlEnabled())
{
ISourceControlProvider& SourceControlProvider = ISourceControlModule::Get().GetProvider();
FSourceControlStatePtr SourceControlState = SourceControlProvider.GetState(AbsoluteFilename, EStateCacheUsage::ForceUpdate);
if (SourceControlState.IsValid())
{
if (!SourceControlState->IsSourceControlled() && SourceControlState->CanAdd())
{
SourceControlProvider.Execute(ISourceControlOperation::Create<FMarkForAdd>(), AbsoluteFilename);
}
}
}
}
}
namespace
{
FString GetConfigDir(const ULocalizationTarget* const Target)
{
return Target->IsMemberOfEngineTargetSet() ? FPaths::EngineConfigDir() : FPaths::ProjectConfigDir();
}
FString GetContentDir(const ULocalizationTarget* const Target)
{
return Target->IsMemberOfEngineTargetSet() ? FPaths::EngineContentDir() : FPaths::ProjectContentDir();
}
}
bool FLocalizationConfigurationScript::WriteWithSCC(const FString& InConfigFilename)
{
return LocalizationConfigurationScript::WriteConfigFileWithSCC(InConfigFilename, *this);
}
namespace LocalizationConfigurationScript
{
FString MakePathRelativeForCommandletProcess(const FString& Path, const bool IsUsingProjectFile)
{
FString Result = Path;
const FString ProjectDir = !IsUsingProjectFile ? FPaths::EngineDir() : FPaths::ProjectDir();
if (!FPaths::MakePathRelativeTo(Result, *ProjectDir))
{
Result = FPaths::ConvertRelativePathToFull(Path);
}
return Result;
}
FString GetConfigDirectory(const ULocalizationTarget* const Target)
{
return GetConfigDir(Target) / TEXT("Localization");
}
FString GetDataDirectory(const ULocalizationTarget* const Target)
{
return GetContentDir(Target) / TEXT("Localization") / Target->Settings.Name;
}
TArray<FString> GetConfigPaths(const ULocalizationTarget* const Target)
{
TArray<FString> Result;
Result.Add(GetGatherTextConfigPath(Target));
Result.Add(GetImportTextConfigPath(Target));
Result.Add(GetExportTextConfigPath(Target));
Result.Add(GetImportDialogueScriptConfigPath(Target));
Result.Add(GetExportDialogueScriptConfigPath(Target));
Result.Add(GetImportDialogueConfigPath(Target));
Result.Add(GetCompileTextConfigPath(Target));
Result.Add(GetWordCountReportConfigPath(Target));
return Result;
}
void GenerateAllConfigFiles(const ULocalizationTarget* const Target)
{
GenerateGatherTextConfigFile(Target).WriteWithSCC(GetGatherTextConfigPath(Target));
GenerateImportTextConfigFile(Target).WriteWithSCC(GetImportTextConfigPath(Target));
GenerateExportTextConfigFile(Target).WriteWithSCC(GetExportTextConfigPath(Target));
GenerateImportDialogueScriptConfigFile(Target).WriteWithSCC(GetImportDialogueScriptConfigPath(Target));
GenerateExportDialogueScriptConfigFile(Target).WriteWithSCC(GetExportDialogueScriptConfigPath(Target));
GenerateImportDialogueConfigFile(Target).WriteWithSCC(GetImportDialogueConfigPath(Target));
GenerateCompileTextConfigFile(Target).WriteWithSCC(GetCompileTextConfigPath(Target));
GenerateWordCountReportConfigFile(Target).WriteWithSCC(GetWordCountReportConfigPath(Target));
}
TArray<FString> GetOutputFilePaths(const ULocalizationTarget* const Target)
{
TArray<FString> Result;
// Culture agnostic paths
Result.Add(GetLocMetaPath(Target));
Result.Add(GetManifestPath(Target));
Result.Add(GetWordCountCSVPath(Target));
Result.Add(GetConflictReportPath(Target));
Result.Add(GetDataDirectory(Target));
// Culture specific paths
for (const FCultureStatistics& Culture : Target->Settings.SupportedCulturesStatistics)
{
Result.Add(GetArchivePath(Target, Culture.CultureName));
Result.Add(GetDefaultPOPath(Target, Culture.CultureName));
Result.Add(GetDefaultDialogueScriptPath(Target, Culture.CultureName));
Result.Add(GetLocResPath(Target, Culture.CultureName));
}
return Result;
}
FString GetManifestFileName(const ULocalizationTarget* const Target)
{
return FString::Printf(TEXT("%s.manifest"), *Target->Settings.Name);
}
FString GetManifestPath(const ULocalizationTarget* const Target)
{
return GetDataDirectory(Target) / GetManifestFileName(Target);
}
FString GetArchiveFileName(const ULocalizationTarget* const Target)
{
return FString::Printf(TEXT("%s.archive"), *Target->Settings.Name);
}
FString GetArchivePath(const ULocalizationTarget* const Target, const FString& CultureName)
{
return GetDataDirectory(Target) / CultureName / GetArchiveFileName(Target);
}
FString GetDefaultPOFileName(const ULocalizationTarget* const Target)
{
return FString::Printf(TEXT("%s.po"), *Target->Settings.Name);
}
FString GetDefaultPOPath(const ULocalizationTarget* const Target, const FString& CultureName)
{
return GetDataDirectory(Target) / CultureName / GetDefaultPOFileName(Target);
}
FString GetDefaultDialogueScriptFileName(const ULocalizationTarget* const Target)
{
return FString::Printf(TEXT("%sDialogue.csv"), *Target->Settings.Name);
}
FString GetDefaultDialogueScriptPath(const ULocalizationTarget* const Target, const FString& CultureName)
{
return GetDataDirectory(Target) / CultureName / GetDefaultDialogueScriptFileName(Target);
}
FString GetLocResFileName(const ULocalizationTarget* const Target)
{
return FString::Printf(TEXT("%s.locres"), *Target->Settings.Name);
}
FString GetLocResPath(const ULocalizationTarget* const Target, const FString& CultureName)
{
return GetDataDirectory(Target) / CultureName / GetLocResFileName(Target);
}
FString GetLocMetaFileName(const ULocalizationTarget* const Target)
{
return FString::Printf(TEXT("%s.locmeta"), *Target->Settings.Name);
}
FString GetLocMetaPath(const ULocalizationTarget* const Target)
{
return GetDataDirectory(Target) / GetLocMetaFileName(Target);
}
FString GetWordCountCSVFileName(const ULocalizationTarget* const Target)
{
return FString::Printf(TEXT("%s.csv"), *Target->Settings.Name);
}
FString GetWordCountCSVPath(const ULocalizationTarget* const Target)
{
return GetDataDirectory(Target) / GetWordCountCSVFileName(Target);
}
FString GetConflictReportFileName(const ULocalizationTarget* const Target)
{
return FString::Printf(TEXT("%s_Conflicts.txt"), *Target->Settings.Name);
}
FString GetConflictReportPath(const ULocalizationTarget* const Target)
{
return GetDataDirectory(Target) / GetConflictReportFileName(Target);
}
FLocalizationConfigurationScript GenerateGatherTextConfigFile(const ULocalizationTarget* const Target)
{
FLocalizationConfigurationScript Script;
const bool bIsEngineTarget = Target->IsMemberOfEngineTargetSet();
const FString ConfigDirRelativeToGameDir = MakePathRelativeForCommandletProcess(GetConfigDir(Target), !bIsEngineTarget);
const FString ContentDirRelativeToGameDir = MakePathRelativeForCommandletProcess(GetContentDir(Target), !bIsEngineTarget);
// CommonSettings
{
FConfigSection& ConfigSection = Script.CommonSettings();
TArray<ULocalizationTarget*> AllLocalizationTargets;
ULocalizationTargetSet* EngineTargetSet = ULocalizationSettings::GetEngineTargetSet();
if (EngineTargetSet)
{
AllLocalizationTargets.Append(EngineTargetSet->TargetObjects);
}
// Engine targets may not depend on game targets
if (!bIsEngineTarget)
{
ULocalizationTargetSet* GameTargetSet = ULocalizationSettings::GetGameTargetSet();
if (GameTargetSet)
{
AllLocalizationTargets.Append(GameTargetSet->TargetObjects);
}
}
const ULocalizationTargetSet* const LocalizationTargetSet = GetDefault<ULocalizationTargetSet>(ULocalizationTargetSet::StaticClass());
for (const FGuid& TargetDependencyGuid : Target->Settings.TargetDependencies)
{
const ULocalizationTarget* const * OtherTarget = AllLocalizationTargets.FindByPredicate([&TargetDependencyGuid](ULocalizationTarget* const InOtherTarget)->bool{return InOtherTarget->Settings.Guid == TargetDependencyGuid;});
if (OtherTarget && Target != *OtherTarget)
{
ConfigSection.Add( TEXT("ManifestDependencies"), MakePathRelativeForCommandletProcess(GetManifestPath(*OtherTarget), !bIsEngineTarget) );
}
}
for (const FFilePath& Path : Target->Settings.AdditionalManifestDependencies)
{
ConfigSection.Add( TEXT("ManifestDependencies"), MakePathRelativeForCommandletProcess(Path.FilePath, !bIsEngineTarget) );
}
for (const FString& ModuleName : Target->Settings.RequiredModuleNames)
{
ConfigSection.Add( TEXT("ModulesToPreload"), ModuleName );
}
const FString SourcePath = ContentDirRelativeToGameDir / TEXT("Localization") / Target->Settings.Name;
ConfigSection.Add( TEXT("SourcePath"), SourcePath );
const FString DestinationPath = ContentDirRelativeToGameDir / TEXT("Localization") / Target->Settings.Name;
ConfigSection.Add( TEXT("DestinationPath"), DestinationPath );
ConfigSection.Add( TEXT("ManifestName"), GetManifestFileName(Target) );
ConfigSection.Add( TEXT("ArchiveName"), GetArchiveFileName(Target) );
if (Target->Settings.SupportedCulturesStatistics.IsValidIndex(Target->Settings.NativeCultureIndex))
{
ConfigSection.Add( TEXT("NativeCulture"), Target->Settings.SupportedCulturesStatistics[Target->Settings.NativeCultureIndex].CultureName );
}
for (const FCultureStatistics& CultureStatistics : Target->Settings.SupportedCulturesStatistics)
{
ConfigSection.Add( TEXT("CulturesToGenerate"), CultureStatistics.CultureName );
}
}
uint32 GatherTextStepIndex = 0;
// GatherTextFromSource
if (Target->Settings.GatherFromTextFiles.IsEnabled)
{
FConfigSection& ConfigSection = Script.GatherTextStep(GatherTextStepIndex++);
// CommandletClass
ConfigSection.Add( TEXT("CommandletClass"), TEXT("GatherTextFromSource") );
// Include Paths
for (const auto& IncludePath : Target->Settings.GatherFromTextFiles.SearchDirectories)
{
ConfigSection.Add( TEXT("SearchDirectoryPaths"), FString::Printf(TEXT("%s%s"), *FLocalizationGatherPathRootUtil::GetResolvedPathRootToken(IncludePath.PathRoot), *IncludePath.Path) );
}
// Exclude Paths
ConfigSection.Add( TEXT("ExcludePathFilters"), TEXT("Config/Localization/*") );
for (const auto& ExcludePath : Target->Settings.GatherFromTextFiles.ExcludePathWildcards)
{
ConfigSection.Add( TEXT("ExcludePathFilters"), FString::Printf(TEXT("%s%s"), *FLocalizationGatherPathRootUtil::GetResolvedPathRootToken(ExcludePath.PathRoot), *ExcludePath.Pattern) );
}
// Source File Search Filters
for (const auto& FileExtension : Target->Settings.GatherFromTextFiles.FileExtensions)
{
ConfigSection.Add( TEXT("FileNameFilters"), FString::Printf( TEXT("*.%s"), *FileExtension.Pattern) );
}
ConfigSection.Add( TEXT("ShouldGatherFromEditorOnlyData"), Target->Settings.GatherFromTextFiles.ShouldGatherFromEditorOnlyData ? TEXT("true") : TEXT("false") );
}
// GatherTextFromAssets
if (Target->Settings.GatherFromPackages.IsEnabled)
{
FConfigSection& ConfigSection = Script.GatherTextStep(GatherTextStepIndex++);
// CommandletClass
ConfigSection.Add( TEXT("CommandletClass"), TEXT("GatherTextFromAssets") );
// Include Paths
for (const auto& IncludePath : Target->Settings.GatherFromPackages.IncludePathWildcards)
{
ConfigSection.Add( TEXT("IncludePathFilters"), FString::Printf(TEXT("%s%s"), *FLocalizationGatherPathRootUtil::GetResolvedPathRootToken(IncludePath.PathRoot), *IncludePath.Pattern) );
}
// Exclude Paths
ConfigSection.Add( TEXT("ExcludePathFilters"), TEXT("Content/Localization/*") );
for (const auto& ExcludePath : Target->Settings.GatherFromPackages.ExcludePathWildcards)
{
ConfigSection.Add( TEXT("ExcludePathFilters"), FString::Printf(TEXT("%s%s"), *FLocalizationGatherPathRootUtil::GetResolvedPathRootToken(ExcludePath.PathRoot), *ExcludePath.Pattern) );
}
// Package Extensions
for (const auto& FileExtension : Target->Settings.GatherFromPackages.FileExtensions)
{
ConfigSection.Add( TEXT("PackageFileNameFilters"), FString::Printf( TEXT("*.%s"), *FileExtension.Pattern) );
}
for (const auto& CollectionName : Target->Settings.GatherFromPackages.Collections)
{
ConfigSection.Add( TEXT("CollectionFilters"), CollectionName.ToString() );
}
// Class filters
for (const FSoftClassPath& ExcludeClass : Target->Settings.GatherFromPackages.ExcludeClasses)
{
if (ExcludeClass.IsValid())
{
ConfigSection.Add(TEXT("ExcludeClasses"), ExcludeClass.GetAssetPathString());
}
}
ConfigSection.Add(TEXT("ShouldExcludeDerivedClasses"), Target->Settings.GatherFromPackages.ShouldExcludeDerivedClasses ? TEXT("true") : TEXT("false"));
ConfigSection.Add( TEXT("ShouldGatherFromEditorOnlyData"), Target->Settings.GatherFromPackages.ShouldGatherFromEditorOnlyData ? TEXT("true") : TEXT("false") );
ConfigSection.Add( TEXT("SkipGatherCache"), Target->Settings.GatherFromPackages.SkipGatherCache ? TEXT("true") : TEXT("false") );
}
// GatherTextFromMetadata
if (Target->Settings.GatherFromMetaData.IsEnabled)
{
FConfigSection& ConfigSection = Script.GatherTextStep(GatherTextStepIndex++);
// CommandletClass
ConfigSection.Add( TEXT("CommandletClass"), TEXT("GatherTextFromMetadata") );
// Include Paths
for (const auto& IncludePath : Target->Settings.GatherFromMetaData.IncludePathWildcards)
{
ConfigSection.Add( TEXT("IncludePathFilters"), FString::Printf(TEXT("%s%s"), *FLocalizationGatherPathRootUtil::GetResolvedPathRootToken(IncludePath.PathRoot), *IncludePath.Pattern) );
}
// Exclude Paths
for (const auto& ExcludePath : Target->Settings.GatherFromMetaData.ExcludePathWildcards)
{
ConfigSection.Add( TEXT("ExcludePathFilters"), FString::Printf(TEXT("%s%s"), *FLocalizationGatherPathRootUtil::GetResolvedPathRootToken(ExcludePath.PathRoot), *ExcludePath.Pattern) );
}
// Package Extensions
for (const FMetaDataKeyGatherSpecification& Specification : Target->Settings.GatherFromMetaData.KeySpecifications)
{
ConfigSection.Add( TEXT("InputKeys"), Specification.MetaDataKey.Name );
ConfigSection.Add( TEXT("OutputNamespaces"), Specification.TextNamespace );
ConfigSection.Add( TEXT("OutputKeys"), FString::Printf(TEXT("\"%s\""), *Specification.TextKeyPattern.Pattern) );
}
ConfigSection.Add( TEXT("ShouldGatherFromEditorOnlyData"), Target->Settings.GatherFromMetaData.ShouldGatherFromEditorOnlyData ? TEXT("true") : TEXT("false") );
}
// GenerateGatherManifest
{
FConfigSection& ConfigSection = Script.GatherTextStep(GatherTextStepIndex++);
// CommandletClass
ConfigSection.Add( TEXT("CommandletClass"), TEXT("GenerateGatherManifest") );
}
// GenerateGatherArchive
{
FConfigSection& ConfigSection = Script.GatherTextStep(GatherTextStepIndex++);
// CommandletClass
ConfigSection.Add( TEXT("CommandletClass"), TEXT("GenerateGatherArchive") );
}
// GenerateTextLocalizationReport
{
FConfigSection& ConfigSection = Script.GatherTextStep(GatherTextStepIndex++);
// CommandletClass
ConfigSection.Add( TEXT("CommandletClass"), TEXT("GenerateTextLocalizationReport") );
ConfigSection.Add( TEXT("bWordCountReport"), TEXT("true") );
ConfigSection.Add( TEXT("WordCountReportName"), GetWordCountCSVFileName(Target) );
ConfigSection.Add( TEXT("bConflictReport"), TEXT("true") );
ConfigSection.Add( TEXT("ConflictReportName"), GetConflictReportFileName(Target) );
}
Script.Dirty = true;
return Script;
}
FString GetGatherTextConfigPath(const ULocalizationTarget* const Target)
{
return GetConfigDirectory(Target) / FString::Printf(TEXT("%s_Gather.ini"), *(Target->Settings.Name));
}
FLocalizationConfigurationScript GenerateImportTextConfigFile(const ULocalizationTarget* const Target, const TOptional<FString> CultureName, const TOptional<FString> ImportPathOverride)
{
FLocalizationConfigurationScript Script;
const bool bIsEngineTarget = Target->IsMemberOfEngineTargetSet();
const FString ContentDirRelativeToGameDir = MakePathRelativeForCommandletProcess(GetContentDir(Target), !bIsEngineTarget);
// CommonSettings
{
FConfigSection& ConfigSection = Script.CommonSettings();
FString SourcePath;
// Overriding output path changes the source directory for the PO file.
if (ImportPathOverride.IsSet())
{
// The output path for a specific culture is a file path.
if (CultureName.IsSet())
{
SourcePath = MakePathRelativeForCommandletProcess( FPaths::GetPath(ImportPathOverride.GetValue()), !bIsEngineTarget );
}
// Otherwise, it is a directory path.
else
{
SourcePath = MakePathRelativeForCommandletProcess( ImportPathOverride.GetValue(), !bIsEngineTarget );
}
}
// Use the default PO file's directory path.
else
{
SourcePath = ContentDirRelativeToGameDir / TEXT("Localization") / Target->Settings.Name;
}
ConfigSection.Add( TEXT("SourcePath"), SourcePath );
const FString DestinationPath = ContentDirRelativeToGameDir / TEXT("Localization") / Target->Settings.Name;
ConfigSection.Add( TEXT("DestinationPath"), DestinationPath );
if (Target->Settings.SupportedCulturesStatistics.IsValidIndex(Target->Settings.NativeCultureIndex))
{
ConfigSection.Add( TEXT("NativeCulture"), Target->Settings.SupportedCulturesStatistics[Target->Settings.NativeCultureIndex].CultureName );
}
const auto& AddCultureToGenerate = [&](const int32 Index)
{
ConfigSection.Add( TEXT("CulturesToGenerate"), Target->Settings.SupportedCulturesStatistics[Index].CultureName );
};
// Import for a specific culture.
if (CultureName.IsSet())
{
ConfigSection.Add( TEXT("CulturesToGenerate"), CultureName.GetValue() );
}
// Import for all cultures.
else
{
for (const FCultureStatistics& CultureStatistics : Target->Settings.SupportedCulturesStatistics)
{
ConfigSection.Add( TEXT("CulturesToGenerate"), CultureStatistics.CultureName );
}
}
// Do not use culture subdirectories if importing a single culture from a specific directory.
if (CultureName.IsSet() && ImportPathOverride.IsSet())
{
ConfigSection.Add( TEXT("bUseCultureDirectory"), TEXT("false") );
}
ConfigSection.Add( TEXT("ManifestName"), GetManifestFileName(Target) );
ConfigSection.Add( TEXT("ArchiveName"), GetArchiveFileName(Target) );
FString POFileName;
// The import path for a specific culture is a file path.
if (CultureName.IsSet() && ImportPathOverride.IsSet())
{
POFileName = FPaths::GetCleanFilename( ImportPathOverride.GetValue() );
}
// Use the default PO file's name.
else
{
POFileName = GetDefaultPOFileName( Target );
}
ConfigSection.Add( TEXT("PortableObjectName"), POFileName );
}
// GatherTextStep0 - InternationalizationExport
{
FConfigSection& ConfigSection = Script.GatherTextStep(0);
// CommandletClass
ConfigSection.Add( TEXT("CommandletClass"), TEXT("InternationalizationExport") );
ConfigSection.Add( TEXT("bImportLoc"), TEXT("true") );
// Import-specific settings.
{
UEnum* LocalizedTextCollapseModeEnum = FindObjectChecked<UEnum>(nullptr, TEXT("/Script/Localization.ELocalizedTextCollapseMode"));
const FName CollapseModeName = LocalizedTextCollapseModeEnum->GetNameByValue((int64)Target->Settings.ExportSettings.CollapseMode);
ConfigSection.Add(TEXT("LocalizedTextCollapseMode"), CollapseModeName.ToString());
UEnum* POFormatEnum = FindObjectChecked<UEnum>(nullptr, TEXT("/Script/Localization.EPortableObjectFormat"));
const FName POFormatName = POFormatEnum->GetNameByValue((int64)Target->Settings.ExportSettings.POFormat);
ConfigSection.Add(TEXT("POFormat"), POFormatName.ToString());
}
}
Script.Dirty = true;
return Script;
}
FString GetImportTextConfigPath(const ULocalizationTarget* const Target, const TOptional<FString> CultureName)
{
const FString ConfigFileDirectory = GetConfigDirectory(Target);
FString ConfigFilePath;
if (CultureName.IsSet())
{
ConfigFilePath = ConfigFileDirectory / FString::Printf( TEXT("%s_Import_%s.ini"), *Target->Settings.Name, *CultureName.GetValue() );
}
else
{
ConfigFilePath = ConfigFileDirectory / FString::Printf( TEXT("%s_Import.ini"), *Target->Settings.Name );
}
return ConfigFilePath;
}
FLocalizationConfigurationScript GenerateExportTextConfigFile(const ULocalizationTarget* const Target, const TOptional<FString> CultureName, const TOptional<FString> ExportPathOverride)
{
FLocalizationConfigurationScript Script;
const bool bIsEngineTarget = Target->IsMemberOfEngineTargetSet();
const FString ContentDirRelativeToGameDir = MakePathRelativeForCommandletProcess(GetContentDir(Target), !bIsEngineTarget);
// CommonSettings
{
FConfigSection& ConfigSection = Script.CommonSettings();
const FString SourcePath = ContentDirRelativeToGameDir / TEXT("Localization") / Target->Settings.Name;
ConfigSection.Add( TEXT("SourcePath"), SourcePath );
FString DestinationPath;
// Overriding export path changes the destination directory for the PO file.
if (ExportPathOverride.IsSet())
{
// The output path for a specific culture is a file path.
if (CultureName.IsSet())
{
DestinationPath = MakePathRelativeForCommandletProcess( FPaths::GetPath(ExportPathOverride.GetValue()), !bIsEngineTarget );
}
// Otherwise, it is a directory path.
else
{
DestinationPath = MakePathRelativeForCommandletProcess( ExportPathOverride.GetValue(), !bIsEngineTarget );
}
}
// Use the default PO file's directory path.
else
{
DestinationPath = ContentDirRelativeToGameDir / TEXT("Localization") / Target->Settings.Name;
}
ConfigSection.Add( TEXT("DestinationPath"), DestinationPath );
if (Target->Settings.SupportedCulturesStatistics.IsValidIndex(Target->Settings.NativeCultureIndex))
{
ConfigSection.Add( TEXT("NativeCulture"), Target->Settings.SupportedCulturesStatistics[Target->Settings.NativeCultureIndex].CultureName );
}
const auto& AddCultureToGenerate = [&](const int32 Index)
{
ConfigSection.Add( TEXT("CulturesToGenerate"), Target->Settings.SupportedCulturesStatistics[Index].CultureName );
};
// Export for a specific culture.
if (CultureName.IsSet())
{
const int32 CultureIndex = Target->Settings.SupportedCulturesStatistics.IndexOfByPredicate([CultureName](const FCultureStatistics& Culture) { return Culture.CultureName == CultureName.GetValue(); });
AddCultureToGenerate(CultureIndex);
}
// Export for all cultures.
else
{
for (int32 CultureIndex = 0; CultureIndex < Target->Settings.SupportedCulturesStatistics.Num(); ++CultureIndex)
{
AddCultureToGenerate(CultureIndex);
}
}
// Do not use culture subdirectories if exporting a single culture to a specific directory.
if (CultureName.IsSet() && ExportPathOverride.IsSet())
{
ConfigSection.Add( TEXT("bUseCultureDirectory"), TEXT("false") );
}
ConfigSection.Add( TEXT("ManifestName"), GetManifestFileName(Target) );
ConfigSection.Add( TEXT("ArchiveName"), GetArchiveFileName(Target) );
FString POFileName;
// The export path for a specific culture is a file path.
if (CultureName.IsSet() && ExportPathOverride.IsSet())
{
POFileName = FPaths::GetCleanFilename( ExportPathOverride.GetValue() );
}
// Use the default PO file's name.
else
{
POFileName = GetDefaultPOFileName(Target);
}
ConfigSection.Add( TEXT("PortableObjectName"), POFileName );
}
// GatherTextStep0 - InternationalizationExport
{
FConfigSection& ConfigSection = Script.GatherTextStep(0);
// CommandletClass
ConfigSection.Add( TEXT("CommandletClass"), TEXT("InternationalizationExport") );
ConfigSection.Add(TEXT("bExportLoc"), TEXT("true"));
// Export-specific settings.
{
UEnum* LocalizedTextCollapseModeEnum = FindObjectChecked<UEnum>(nullptr, TEXT("/Script/Localization.ELocalizedTextCollapseMode"));
const FName CollapseModeName = LocalizedTextCollapseModeEnum->GetNameByValue((int64)Target->Settings.ExportSettings.CollapseMode);
ConfigSection.Add(TEXT("LocalizedTextCollapseMode"), CollapseModeName.ToString());
UEnum* POFormatEnum = FindObjectChecked<UEnum>(nullptr, TEXT("/Script/Localization.EPortableObjectFormat"));
const FName POFormatName = POFormatEnum->GetNameByValue((int64)Target->Settings.ExportSettings.POFormat);
ConfigSection.Add(TEXT("POFormat"), POFormatName.ToString());
ConfigSection.Add(TEXT("ShouldPersistCommentsOnExport"), Target->Settings.ExportSettings.ShouldPersistCommentsOnExport ? TEXT("true") : TEXT("false"));
ConfigSection.Add(TEXT("ShouldAddSourceLocationsAsComments"), Target->Settings.ExportSettings.ShouldAddSourceLocationsAsComments ? TEXT("true") : TEXT("false"));
}
}
Script.Dirty = true;
return Script;
}
FString GetExportTextConfigPath(const ULocalizationTarget* const Target, const TOptional<FString> CultureName)
{
const FString ConfigFileDirectory = GetConfigDirectory(Target);
FString ConfigFilePath;
if (CultureName.IsSet())
{
ConfigFilePath = ConfigFileDirectory / FString::Printf( TEXT("%s_Export_%s.ini"), *Target->Settings.Name, *CultureName.GetValue() );
}
else
{
ConfigFilePath = ConfigFileDirectory / FString::Printf( TEXT("%s_Export.ini"), *Target->Settings.Name );
}
return ConfigFilePath;
}
FLocalizationConfigurationScript GenerateImportDialogueScriptConfigFile(const ULocalizationTarget* const Target, const TOptional<FString> CultureName, const TOptional<FString> ImportPathOverride)
{
FLocalizationConfigurationScript Script;
const bool bIsEngineTarget = Target->IsMemberOfEngineTargetSet();
const FString ContentDirRelativeToGameDir = MakePathRelativeForCommandletProcess(GetContentDir(Target), !bIsEngineTarget);
// CommonSettings
{
FConfigSection& ConfigSection = Script.CommonSettings();
FString SourcePath;
// Overriding import path changes the source directory for the dialogue script file.
if (ImportPathOverride.IsSet())
{
// The output path for a specific culture is a file path.
if (CultureName.IsSet())
{
SourcePath = MakePathRelativeForCommandletProcess(FPaths::GetPath(ImportPathOverride.GetValue()), !bIsEngineTarget);
}
// Otherwise, it is a directory path.
else
{
SourcePath = MakePathRelativeForCommandletProcess(ImportPathOverride.GetValue(), !bIsEngineTarget);
}
}
// Use the default dialogue script file's directory path.
else
{
SourcePath = ContentDirRelativeToGameDir / TEXT("Localization") / Target->Settings.Name;
}
ConfigSection.Add(TEXT("SourcePath"), SourcePath);
const FString DestinationPath = ContentDirRelativeToGameDir / TEXT("Localization") / Target->Settings.Name;
ConfigSection.Add(TEXT("DestinationPath"), DestinationPath);
if (Target->Settings.SupportedCulturesStatistics.IsValidIndex(Target->Settings.NativeCultureIndex))
{
ConfigSection.Add(TEXT("NativeCulture"), Target->Settings.SupportedCulturesStatistics[Target->Settings.NativeCultureIndex].CultureName);
}
const auto& AddCultureToGenerate = [&](const int32 Index)
{
ConfigSection.Add(TEXT("CulturesToGenerate"), Target->Settings.SupportedCulturesStatistics[Index].CultureName);
};
// Import for a specific culture.
if (CultureName.IsSet())
{
ConfigSection.Add(TEXT("CulturesToGenerate"), CultureName.GetValue());
}
// Import for all cultures.
else
{
for (const FCultureStatistics& CultureStatistics : Target->Settings.SupportedCulturesStatistics)
{
ConfigSection.Add(TEXT("CulturesToGenerate"), CultureStatistics.CultureName);
}
}
// Do not use culture subdirectories if importing a single culture from a specific directory.
if (CultureName.IsSet() && ImportPathOverride.IsSet())
{
ConfigSection.Add(TEXT("bUseCultureDirectory"), TEXT("false"));
}
ConfigSection.Add(TEXT("ManifestName"), GetManifestFileName(Target));
ConfigSection.Add(TEXT("ArchiveName"), GetArchiveFileName(Target));
FString DialogueScriptFileName;
// The import path for a specific culture is a file path.
if (CultureName.IsSet() && ImportPathOverride.IsSet())
{
DialogueScriptFileName = FPaths::GetCleanFilename(ImportPathOverride.GetValue());
}
// Use the default PO file's name.
else
{
DialogueScriptFileName = GetDefaultDialogueScriptFileName(Target);
}
ConfigSection.Add(TEXT("DialogueScriptName"), DialogueScriptFileName);
}
// GatherTextStep0 - ImportDialogueScript
{
FConfigSection& ConfigSection = Script.GatherTextStep(0);
// CommandletClass
ConfigSection.Add(TEXT("CommandletClass"), TEXT("ImportDialogueScript"));
}
Script.Dirty = true;
return Script;
}
FString GetImportDialogueScriptConfigPath(const ULocalizationTarget* const Target, const TOptional<FString> CultureName)
{
const FString ConfigFileDirectory = GetConfigDirectory(Target);
FString ConfigFilePath;
if (CultureName.IsSet())
{
ConfigFilePath = ConfigFileDirectory / FString::Printf(TEXT("%s_ImportDialogueScript_%s.ini"), *Target->Settings.Name, *CultureName.GetValue());
}
else
{
ConfigFilePath = ConfigFileDirectory / FString::Printf(TEXT("%s_ImportDialogueScript.ini"), *Target->Settings.Name);
}
return ConfigFilePath;
}
FLocalizationConfigurationScript GenerateExportDialogueScriptConfigFile(const ULocalizationTarget* const Target, const TOptional<FString> CultureName, const TOptional<FString> ExportPathOverride)
{
FLocalizationConfigurationScript Script;
const bool bIsEngineTarget = Target->IsMemberOfEngineTargetSet();
const FString ContentDirRelativeToGameDir = MakePathRelativeForCommandletProcess(GetContentDir(Target), !bIsEngineTarget);
// CommonSettings
{
FConfigSection& ConfigSection = Script.CommonSettings();
const FString SourcePath = ContentDirRelativeToGameDir / TEXT("Localization") / Target->Settings.Name;
ConfigSection.Add(TEXT("SourcePath"), SourcePath);
FString DestinationPath;
// Overriding export path changes the destination directory for the dialogue script file.
if (ExportPathOverride.IsSet())
{
// The output path for a specific culture is a file path.
if (CultureName.IsSet())
{
DestinationPath = MakePathRelativeForCommandletProcess(FPaths::GetPath(ExportPathOverride.GetValue()), !bIsEngineTarget);
}
// Otherwise, it is a directory path.
else
{
DestinationPath = MakePathRelativeForCommandletProcess(ExportPathOverride.GetValue(), !bIsEngineTarget);
}
}
// Use the default dialogue script file's directory path.
else
{
DestinationPath = ContentDirRelativeToGameDir / TEXT("Localization") / Target->Settings.Name;
}
ConfigSection.Add(TEXT("DestinationPath"), DestinationPath);
if (Target->Settings.SupportedCulturesStatistics.IsValidIndex(Target->Settings.NativeCultureIndex))
{
ConfigSection.Add(TEXT("NativeCulture"), Target->Settings.SupportedCulturesStatistics[Target->Settings.NativeCultureIndex].CultureName);
}
const auto& AddCultureToGenerate = [&](const int32 Index)
{
ConfigSection.Add(TEXT("CulturesToGenerate"), Target->Settings.SupportedCulturesStatistics[Index].CultureName);
};
// Export for a specific culture.
if (CultureName.IsSet())
{
const int32 CultureIndex = Target->Settings.SupportedCulturesStatistics.IndexOfByPredicate([CultureName](const FCultureStatistics& Culture) { return Culture.CultureName == CultureName.GetValue(); });
AddCultureToGenerate(CultureIndex);
}
// Export for all cultures.
else
{
for (int32 CultureIndex = 0; CultureIndex < Target->Settings.SupportedCulturesStatistics.Num(); ++CultureIndex)
{
AddCultureToGenerate(CultureIndex);
}
}
// Do not use culture subdirectories if exporting a single culture to a specific directory.
if (CultureName.IsSet() && ExportPathOverride.IsSet())
{
ConfigSection.Add(TEXT("bUseCultureDirectory"), TEXT("false"));
}
ConfigSection.Add(TEXT("ManifestName"), GetManifestFileName(Target));
ConfigSection.Add(TEXT("ArchiveName"), GetArchiveFileName(Target));
FString DialogueScriptFileName;
// The export path for a specific culture is a file path.
if (CultureName.IsSet() && ExportPathOverride.IsSet())
{
DialogueScriptFileName = FPaths::GetCleanFilename(ExportPathOverride.GetValue());
}
// Use the default PO file's name.
else
{
DialogueScriptFileName = GetDefaultDialogueScriptFileName(Target);
}
ConfigSection.Add(TEXT("DialogueScriptName"), DialogueScriptFileName);
}
// GatherTextStep0 - ExportDialogueScript
{
FConfigSection& ConfigSection = Script.GatherTextStep(0);
// CommandletClass
ConfigSection.Add(TEXT("CommandletClass"), TEXT("ExportDialogueScript"));
}
Script.Dirty = true;
return Script;
}
FString GetExportDialogueScriptConfigPath(const ULocalizationTarget* const Target, const TOptional<FString> CultureName)
{
const FString ConfigFileDirectory = GetConfigDirectory(Target);
FString ConfigFilePath;
if (CultureName.IsSet())
{
ConfigFilePath = ConfigFileDirectory / FString::Printf(TEXT("%s_ExportDialogueScript_%s.ini"), *Target->Settings.Name, *CultureName.GetValue());
}
else
{
ConfigFilePath = ConfigFileDirectory / FString::Printf(TEXT("%s_ExportDialogueScript.ini"), *Target->Settings.Name);
}
return ConfigFilePath;
}
FLocalizationConfigurationScript GenerateImportDialogueConfigFile(const ULocalizationTarget* const Target, const TOptional<FString> CultureName)
{
FLocalizationConfigurationScript Script;
const bool bIsEngineTarget = Target->IsMemberOfEngineTargetSet();
const FString ContentDirRelativeToGameDir = MakePathRelativeForCommandletProcess(GetContentDir(Target), !bIsEngineTarget);
// CommonSettings
{
FConfigSection& ConfigSection = Script.CommonSettings();
const FString SourcePath = ContentDirRelativeToGameDir / TEXT("Localization") / Target->Settings.Name;
ConfigSection.Add(TEXT("SourcePath"), SourcePath);
ConfigSection.Add(TEXT("ManifestName"), GetManifestFileName(Target));
ConfigSection.Add(TEXT("ArchiveName"), GetArchiveFileName(Target));
if (Target->Settings.SupportedCulturesStatistics.IsValidIndex(Target->Settings.NativeCultureIndex))
{
ConfigSection.Add(TEXT("NativeCulture"), Target->Settings.SupportedCulturesStatistics[Target->Settings.NativeCultureIndex].CultureName);
}
const auto& AddCultureToGenerate = [&](const int32 Index)
{
ConfigSection.Add(TEXT("CulturesToGenerate"), Target->Settings.SupportedCulturesStatistics[Index].CultureName);
};
if (CultureName.IsSet())
{
const int32 CultureIndex = Target->Settings.SupportedCulturesStatistics.IndexOfByPredicate([CultureName](const FCultureStatistics& Culture) { return Culture.CultureName == CultureName.GetValue(); });
AddCultureToGenerate(CultureIndex);
}
else
{
for (int32 CultureIndex = 0; CultureIndex < Target->Settings.SupportedCulturesStatistics.Num(); ++CultureIndex)
{
AddCultureToGenerate(CultureIndex);
}
}
}
// GatherTextStep0 - ImportLocalizedDialogue
{
FConfigSection& ConfigSection = Script.GatherTextStep(0);
// CommandletClass
ConfigSection.Add(TEXT("CommandletClass"), TEXT("ImportLocalizedDialogue"));
ConfigSection.Add(TEXT("RawAudioPath"), Target->Settings.ImportDialogueSettings.RawAudioPath.Path);
ConfigSection.Add(TEXT("ImportedDialogueFolder"), Target->Settings.ImportDialogueSettings.ImportedDialogueFolder);
ConfigSection.Add(TEXT("bImportNativeAsSource"), Target->Settings.ImportDialogueSettings.bImportNativeAsSource ? TEXT("true") : TEXT("false"));
}
Script.Dirty = true;
return Script;
}
FString GetImportDialogueConfigPath(const ULocalizationTarget* const Target, const TOptional<FString> CultureName)
{
const FString ConfigFileDirectory = GetConfigDirectory(Target);
FString ConfigFilePath;
if (CultureName.IsSet())
{
ConfigFilePath = ConfigFileDirectory / FString::Printf(TEXT("%s_ImportDialogue_%s.ini"), *Target->Settings.Name, *CultureName.GetValue());
}
else
{
ConfigFilePath = ConfigFileDirectory / FString::Printf(TEXT("%s_ImportDialogue.ini"), *Target->Settings.Name);
}
return ConfigFilePath;
}
FLocalizationConfigurationScript GenerateWordCountReportConfigFile(const ULocalizationTarget* const Target)
{
FLocalizationConfigurationScript Script;
const bool bIsEngineTarget = Target->IsMemberOfEngineTargetSet();
const FString ContentDirRelativeToGameDir = MakePathRelativeForCommandletProcess(GetContentDir(Target), !bIsEngineTarget);
// CommonSettings
{
FConfigSection& ConfigSection = Script.CommonSettings();
const FString SourcePath = ContentDirRelativeToGameDir / TEXT("Localization") / Target->Settings.Name;
ConfigSection.Add( TEXT("SourcePath"), SourcePath );
const FString DestinationPath = ContentDirRelativeToGameDir / TEXT("Localization") / Target->Settings.Name;
ConfigSection.Add( TEXT("DestinationPath"), DestinationPath );
ConfigSection.Add( TEXT("ManifestName"), GetManifestFileName(Target) );
ConfigSection.Add( TEXT("ArchiveName"), GetArchiveFileName(Target) );
for (const FCultureStatistics& CultureStatistics : Target->Settings.SupportedCulturesStatistics)
{
ConfigSection.Add( TEXT("CulturesToGenerate"), CultureStatistics.CultureName );
}
}
// GatherTextStep0 - GenerateTextLocalizationReport
{
FConfigSection& ConfigSection = Script.GatherTextStep(0);
// CommandletClass
ConfigSection.Add( TEXT("CommandletClass"), TEXT("GenerateTextLocalizationReport") );
ConfigSection.Add( TEXT("bWordCountReport"), TEXT("true") );
ConfigSection.Add( TEXT("WordCountReportName"), GetWordCountCSVFileName(Target) );
}
Script.Dirty = true;
return Script;
}
FString GetWordCountReportConfigPath(const ULocalizationTarget* const Target)
{
return GetConfigDirectory(Target) / FString::Printf(TEXT("%s_GenerateReports.ini"), *Target->Settings.Name);
}
FLocalizationConfigurationScript GenerateCompileTextConfigFile(const ULocalizationTarget* const Target, const TOptional<FString> CultureName)
{
FLocalizationConfigurationScript Script;
const bool bIsEngineTarget = Target->IsMemberOfEngineTargetSet();
const FString ContentDirRelativeToGameDir = MakePathRelativeForCommandletProcess(GetContentDir(Target), !bIsEngineTarget);
// CommonSettings
{
FConfigSection& ConfigSection = Script.CommonSettings();
const FString SourcePath = ContentDirRelativeToGameDir / TEXT("Localization") / Target->Settings.Name;
ConfigSection.Add( TEXT("SourcePath"), SourcePath );
const FString DestinationPath = ContentDirRelativeToGameDir / TEXT("Localization") / Target->Settings.Name;
ConfigSection.Add( TEXT("DestinationPath"), DestinationPath );
ConfigSection.Add( TEXT("ManifestName"), GetManifestFileName(Target) );
ConfigSection.Add( TEXT("ArchiveName"), GetArchiveFileName(Target) );
ConfigSection.Add( TEXT("ResourceName"), GetLocResFileName(Target) );
ConfigSection.Add( TEXT("bSkipSourceCheck"), Target->Settings.CompileSettings.SkipSourceCheck ? TEXT("true") : TEXT("false") );
ConfigSection.Add( TEXT("bValidateFormatPatterns"), Target->Settings.CompileSettings.ValidateFormatPatterns ? TEXT("true") : TEXT("false") );
ConfigSection.Add( TEXT("bValidateSafeWhitespace"), Target->Settings.CompileSettings.ValidateSafeWhitespace ? TEXT("true") : TEXT("false") );
if (Target->Settings.SupportedCulturesStatistics.IsValidIndex(Target->Settings.NativeCultureIndex))
{
ConfigSection.Add( TEXT("NativeCulture"), Target->Settings.SupportedCulturesStatistics[Target->Settings.NativeCultureIndex].CultureName );
}
const auto& AddCultureToGenerate = [&](const int32 Index)
{
ConfigSection.Add( TEXT("CulturesToGenerate"), Target->Settings.SupportedCulturesStatistics[Index].CultureName );
};
// Compile a specific culture.
if (CultureName.IsSet())
{
const int32 CultureIndex = Target->Settings.SupportedCulturesStatistics.IndexOfByPredicate([CultureName](const FCultureStatistics& Culture) { return Culture.CultureName == CultureName.GetValue(); });
AddCultureToGenerate(CultureIndex);
}
// Compile all cultures.
else
{
for (int32 CultureIndex = 0; CultureIndex < Target->Settings.SupportedCulturesStatistics.Num(); ++CultureIndex)
{
AddCultureToGenerate(CultureIndex);
}
}
}
// GatherTextStep0 - GenerateTextLocalizationResource
{
FConfigSection& ConfigSection = Script.GatherTextStep(0);
// CommandletClass
ConfigSection.Add( TEXT("CommandletClass"), TEXT("GenerateTextLocalizationResource") );
}
Script.Dirty = true;
return Script;
}
FString GetCompileTextConfigPath(const ULocalizationTarget* const Target, const TOptional<FString> CultureName)
{
const FString ConfigFileDirectory = GetConfigDirectory(Target);
FString ConfigFilePath;
if (CultureName.IsSet())
{
ConfigFilePath = ConfigFileDirectory / FString::Printf( TEXT("%s_Compile_%s.ini"), *Target->Settings.Name, *CultureName.GetValue() );
}
else
{
ConfigFilePath = ConfigFileDirectory / FString::Printf( TEXT("%s_Compile.ini"), *Target->Settings.Name );
}
return ConfigFilePath;
}
FLocalizationConfigurationScript GenerateRegenerateResourcesConfigFile(const ULocalizationTarget* const Target)
{
FLocalizationConfigurationScript Script;
const bool bIsEngineTarget = Target->IsMemberOfEngineTargetSet();
const FString ContentDirRelativeToGameDir = MakePathRelativeForCommandletProcess(GetContentDir(Target), !bIsEngineTarget);
// RegenerateResources
{
FConfigSection& ConfigSection = Script.FindOrAdd("RegenerateResources");;
if (Target->Settings.SupportedCulturesStatistics.IsValidIndex(Target->Settings.NativeCultureIndex))
{
ConfigSection.Add(TEXT("NativeCulture"), Target->Settings.SupportedCulturesStatistics[Target->Settings.NativeCultureIndex].CultureName);
}
const FString SourcePath = ContentDirRelativeToGameDir / TEXT("Localization") / Target->Settings.Name;
ConfigSection.Add(TEXT("SourcePath"), SourcePath);
const FString DestinationPath = ContentDirRelativeToGameDir / TEXT("Localization") / Target->Settings.Name;
ConfigSection.Add(TEXT("DestinationPath"), DestinationPath);
ConfigSection.Add(TEXT("ManifestName"), GetManifestFileName(Target));
ConfigSection.Add(TEXT("ArchiveName"), GetArchiveFileName(Target));
ConfigSection.Add(TEXT("ResourceName"), GetLocResFileName(Target));
}
Script.Dirty = true;
return Script;
}
FString GetRegenerateResourcesConfigPath(const ULocalizationTarget* const Target)
{
return GetConfigDirectory(Target) / FString::Printf(TEXT("Regenerate%s.ini"), *(Target->Settings.Name));
}
bool WriteConfigFileWithSCC(const FString& InConfigFilename, FLocalizationConfigurationScript& InConfigScript)
{
FString NewConfigContents;
{
// We only want to write the file if it's changed, but our config system can only write to files, so we have to use a temporary file :(
const FString TempConfigFilename = FPaths::CreateTempFilename(*(FPaths::ProjectIntermediateDir() / TEXT("Localization")), TEXT("Localization"));
if (!InConfigScript.Write(TempConfigFilename))
{
return false;
}
// Read the contents of the temp file back and clean it up
const bool bReadFile = FFileHelper::LoadFileToString(NewConfigContents, *TempConfigFilename);
IFileManager::Get().Delete(*TempConfigFilename);
if (!bReadFile)
{
return false;
}
else
{
NewConfigContents = TEXT("; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!\r\n; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION\r\n") + NewConfigContents;
}
}
bool bWriteFile = true;
{
FString OldConfigContents;
if (FFileHelper::LoadFileToString(OldConfigContents, *InConfigFilename))
{
bWriteFile = !OldConfigContents.Equals(NewConfigContents, ESearchCase::CaseSensitive);
}
}
if (bWriteFile)
{
LocalizationConfigSCC::PreWriteFile(InConfigFilename);
const bool bWroteFile = FFileHelper::SaveStringToFile(NewConfigContents, *InConfigFilename);
LocalizationConfigSCC::PostWriteFile(InConfigFilename);
return bWroteFile;
}
return true;
}
}