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UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxTargetPlatform/Private
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jamie hayes 88329c458b Make Linux Target Platform logic for shader formats match Windows by not targeting any platforms when server only. Fixes an issue where shaders could get cooked for targeted RHIs on Linux Server.
#rb brandon.schaefer
#preflight 628e599df622d972b58b8f52

[CL 20366973 by jamie hayes in ue5-main branch]
2022-05-25 12:43:24 -04:00
..
LinuxTargetDevice.h
- Windows and Linux SteamDeck devices in C++
2022-03-21 19:07:30 -04:00
LinuxTargetPlatform.h
Make Linux Target Platform logic for shader formats match Windows by not targeting any platforms when server only. Fixes an issue where shaders could get cooked for targeted RHIs on Linux Server.
2022-05-25 12:43:24 -04:00
LinuxTargetPlatformClasses.cpp
…
LinuxTargetPlatformModule.cpp
…
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