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The Datasmith GameThread + DirectLink initialization was trigerring some ensure which where sometimes not handled properly and could cause a crash. We were not properly tagging Unreal's main thread and the dcc's main thread, causing those thread to compete for the main thread role. #jira UE-148108 #rb JeanLuc.Corenthin Johan.Duparc #preflight 62a8e13adc04d52792d011ef #lockdown Simon.Tourangeau #ROBOMERGE-AUTHOR: benoit.deschenes #ROBOMERGE-SOURCE: CL 20655640 in //UE5/Release-5.0/... via CL 20657743 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v955-20579017) [CL 20661508 by benoit deschenes in ue5-main branch]