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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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e7bc4dc660e8cd439d0bc11ae22ef8c84b6b44cf
UnrealEngineUWP/Engine
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marc audy e7bc4dc660 UHT optimization: Avoid copy of GetGeneratedHeaderFilename and use the const& instead
(should have been part of CL# 13181587)
#rb trivial
#rnx
#jira

#ROBOMERGE-SOURCE: CL 13184134 via CL 13184139 via CL 13184164
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v688-13145358)

[CL 13184172 by marc audy in Main branch]
2020-05-05 14:32:46 -04:00
..
Binaries
…
Build
Merge geometry collection into headless chaos.
2020-05-05 11:41:40 -04:00
Config
Change FPlatformMemoryStats.AvailableVirtual on windows to be clamped to the remaining system virtual memory available, which is limited by the size of the PageFile.
2020-04-30 13:12:52 -04:00
Documentation
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Extras
- Moved platform natvis and install scripts to PlatformExtensions
2020-04-27 14:34:08 -04:00
Plugins
Fixes to particle space material transforms with GLSL shaders, which didn't support matrices as interpolators
2020-05-05 13:34:24 -04:00
Programs
…
Shaders
Fixes to particle space material transforms with GLSL shaders, which didn't support matrices as interpolators
2020-05-05 13:34:24 -04:00
Source
UHT optimization: Avoid copy of GetGeneratedHeaderFilename and use the const& instead
2020-05-05 14:32:46 -04:00
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