You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- Moved all FD3D12Viewport members to be together. - Merged the three FD3D12Viewport viewport texture arrays and the mGPU index array into a single array. - CalculateSwapChainDepth always took in the same count that was given on viewport construction so it was renamed to InitializeBackBufferArrays and NumBackBuffers is now constant per platform. - Merged D3D11 and D3D12 GetRenderTargetFormat implementations, which were the exact same, into UE::DXGIUtilities::GetSwapChainFormat. - Renaming D3D12_USE_DUMMY_BACKBUFFER to D3D12RHI_USE_DUMMY_BACKBUFFER since it's not a d3d12.h define. - FD3D12BackBufferReferenceTexture2D is now only used when D3D12RHI_USE_DUMMY_BACKBUFFER is defined. - Adding D3D12RHI_USE_SDR_BACKBUFFER to prevent uses of SDR texture pointers when we don't need them. - Adding D3D12RHI_SUPPORTS_UAV_BACKBUFFER to replace uses of RHISupportsSwapchainUAVs(GMaxRHIShaderPlatform) #rb Luke.Thatcher, zach.bethel [CL 32810092 by christopher waters in ue5-main branch]