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UnrealEngineUWP
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e7ad7439578795561ba37c01ea7672b2e0fd19f3
UnrealEngineUWP
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Engine
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Source
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Runtime
/
SlateCore
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Private
History
patrick boutot
e5e5861cda
Slate: Invalidation for visibility is now processed in the update lool. An active timer or a tick function can change the visibility. That would clear the cached elements but would not prevent the cached to be replaced during the OnPaint. The widget visibility is collapsed but the cache is valid and batched. Explored another solution to prevent the OnPaint when it changed. But the layout would be wrong and we would have empty spaces for one frame. Better draw it and fix it on the next frame.
...
#rb vincent.gauthier [CL 32725533 by patrick boutot in ue5-main branch]
2024-04-04 08:25:11 -04:00
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Animation
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Application
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Brushes
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Debugging
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FastUpdate
Slate: Invalidation for visibility is now processed in the update lool. An active timer or a tick function can change the visibility. That would clear the cached elements but would not prevent the cached to be replaced during the OnPaint. The widget visibility is collapsed but the cache is valid and batched. Explored another solution to prevent the OnPaint when it changed. But the layout would be wrong and we would have empty spaces for one frame. Better draw it and fix it on the next frame.
2024-04-04 08:25:11 -04:00
Fonts
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Input
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Layout
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Rendering
Migrate cached batch post buffer usage checks to single loop
2024-03-26 17:52:36 -04:00
Sound
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Styling
Moved the new alert icons from the core to the editor style.
2024-03-12 12:42:19 -04:00
Test
Slate: Invalidation for visibility is now processed in the update lool. An active timer or a tick function can change the visibility. That would clear the cached elements but would not prevent the cached to be replaced during the OnPaint. The widget visibility is collapsed but the cache is valid and batched. Explored another solution to prevent the OnPaint when it changed. But the layout would be wrong and we would have empty spaces for one frame. Better draw it and fix it on the next frame.
2024-04-04 08:25:11 -04:00
Textures
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Trace
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Types
Fix ASan issue detected at exit in with Slate attribute invalidation system (non-local objects using delegates with FMRSWRecursiveAccessDetector enabled).
2024-03-28 18:04:50 -04:00
Widgets
Slate: Invalidation for visibility is now processed in the update lool. An active timer or a tick function can change the visibility. That would clear the cached elements but would not prevent the cached to be replaced during the OnPaint. The widget visibility is collapsed but the cache is valid and batched. Explored another solution to prevent the OnPaint when it changed. But the layout would be wrong and we would have empty spaces for one frame. Better draw it and fix it on the next frame.
2024-04-04 08:25:11 -04:00
Children.cpp
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SlateCoreClasses.cpp
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SlateCoreModule.cpp
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SlotBase.cpp
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