Files
UnrealEngineUWP/Engine/Source/Editor/WorldPartitionEditor/Public
richard malo b249f92645 - Actor Editor Context current external data layer is now taken into account when duplicating actors.
- Duplicated actor is first initialized using source actor's External Data Layer. Then, Actor Editor Context tries to apply the current external data layer (which can fail if it would create invalid asset references).
- Also fixed UActorEditorContextSubsystem::ApplyContext when pasting actors : Actor Editor Context now waits at the end of the paste operation to apply the context as imported properties can override the properties if applied before (adapted Content Bundle to behave like before)
#rb Sebastien.Lussier

[CL 32324874 by richard malo in ue5-main branch]
2024-03-19 10:18:04 -04:00
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