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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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e7ad7439578795561ba37c01ea7672b2e0fd19f3
UnrealEngineUWP/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Private
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jack cai cda118409f [Skeletal Mesh Editor] Third attempt to make sure UI reacts to new weight map layers being added as new Vertex Attributes
+verified that the thread safety issue due to the use of a multicast delegate from a workerthread during cook is fixed as well.

#jira UE-210085
#rb benoit.gadreau
#lockdown timothy.daoust

[CL 32540278 by jack cai in ue5-main branch]
2024-03-27 08:04:58 -04:00
..
LODUtilities.cpp
[Skeletal Mesh Editor] Third attempt to make sure UI reacts to new weight map layers being added as new Vertex Attributes
2024-03-27 08:04:58 -04:00
SkeletalMeshNotifier.cpp
…
StaticToSkeletalMeshConverter.cpp
Skeletal Mesh: Change the import storage to use FMeshDescription instead of FSkeletalMeshImportData. This includes deprecating the USkeletalMesh::LoadLODImportedData and friends, in lieu of an API more similar to the one on UStaticMesh (GetMeshDescription/CommitMeshDescription/etc).
2024-01-19 00:37:06 -05:00
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