Files
UnrealEngineUWP/Engine/Source/Developer/TextureBuildUtilities/TextureBuildUtilities.Build.cs
charles bloom ada7f6b1d8 Texture GetBuildRequiredEstimate better estimate of texture build memory needed
create new TextureBuildUtilities module that can be used from Engine or TextureBuildWorker
new cvar memory.WindowsPlatformMemoryGetStatsLimitTotalVirtualGB simulates a lower memory system

#rb fabian.giesen
#preflight 62b34bf8650c9d5857a38514

[CL 20786800 by charles bloom in ue5-main branch]
2022-06-22 20:21:16 -04:00

31 lines
601 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureBuildUtilities : ModuleRules
{
public TextureBuildUtilities(ReadOnlyTargetRules Target) : base(Target)
{
// TextureBuildUtilities can be used in TBW so cannot depend on Engine
// Include only , no link :
PrivateIncludePathModuleNames.AddRange(new string[]
{
"CoreUObject",
"Engine",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"DerivedDataCache",
"ImageCore",
"ImageWrapper",
"TextureCompressor",
"TextureFormat",
}
);
}
}