Files
UnrealEngineUWP/Engine/Source/Developer/SourceControl/Public/ISourceControlModule.h
paul chipchase 8dd016450e We now call the virtualization process directly when submitting content via the editor rather than invoking a delegate.
#rb trivial
#rnx
#preflight 62d15f427e1c26dcd715699c

- Now that the IVirtualizationSystem interface supports both virtualization and rehydration of package files, it seems pointless to keep a delegate that occurs on pre-submit, rather than just calling the system we really want to call directly.
- Deprecating the public methods accessing the delegate from ISourceControlModule should prevent licensees from trying to use it. The delegate was added in 5.0 so even though it is unlikely to have been used by anyone we need to go through the deprecation steps to remove it.
-- This leaves the calling code a little more complicated than I'd like, but cannot be avoided.

[CL 21109464 by paul chipchase in ue5-main branch]
2022-07-15 09:52:19 -04:00

264 lines
10 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#include "UObject/UObjectGlobals.h"
class ISourceControlProvider;
class ISourceControlChangelist;
class FSourceControlAssetDataCache;
class FSourceControlInitSettings;
typedef TSharedPtr<class ISourceControlChangelist, ESPMode::ThreadSafe> FSourceControlChangelistPtr;
SOURCECONTROL_API DECLARE_LOG_CATEGORY_EXTERN(LogSourceControl, Log, All);
/** Delegate called when the source control login window is closed. Parameter determines if source control is enabled or not */
DECLARE_DELEGATE_OneParam( FSourceControlLoginClosed, bool );
/** Delegate called when the active source control provider is changed */
DECLARE_MULTICAST_DELEGATE_TwoParams( FSourceControlProviderChanged, ISourceControlProvider& /*OldProvider*/, ISourceControlProvider& /*NewProvider*/ );
/** Delegate called on pre-submit for data validation */
DECLARE_DELEGATE_FourParams(FSourceControlPreSubmitDataValidationDelegate, FSourceControlChangelistPtr /*Changelist*/, EDataValidationResult& /*Result*/, TArray<FText>& /*ValidationErrors*/, TArray<FText>& /*ValidationWarnings*/);
/** Delegate used to specify the project base directory to be used by the source control */
DECLARE_DELEGATE_RetVal(FString, FSourceControlProjectDirDelegate);
/**
* Delegate called once the user has confirmed that they want to submit files to source control BUT before the files are actually submitted.
* It is intended for last minute checks that can only run once there is no chance of the user canceling the actual submit.
* At this point the only way to prevent the files from being submitted is for this delegate to return errors.
*
* @param FilesToSubmit The absolute file paths of the files being submitted
* @param OutDescriptionTags Lines of text to be appending to the submit description
* @param OutErrors Errors encountered while the delegate is invoked. If the array contains entries then files will not be submitted and the user given the errors instead
*/
DECLARE_MULTICAST_DELEGATE_ThreeParams(FSourceControlPreSubmitFinalizeDelegate, const TArray<FString>& /*FilesToSubmit*/, TArray<FText>& /*OutDescriptionTags*/, TArray<FText>& /*OutErrors*/);
/**
* Delegate called after source control operations deleted files.
*
* @param DeletedFiles The absolute file paths of the deleted files
*/
DECLARE_MULTICAST_DELEGATE_OneParam(FSourceControlFilesDeletedDelegate, const TArray<FString>& /*InDeletedFiles*/);
/**
* The modality of the login window.
*/
namespace ELoginWindowMode
{
enum Type
{
Modal,
Modeless
};
};
/**
* Login window startup behavior
*/
namespace EOnLoginWindowStartup
{
enum Type
{
ResetProviderToNone,
PreserveProvider
};
};
/**
* Interface for talking to source control providers
*/
class ISourceControlModule : public IModuleInterface
{
public:
/**
* Returns a list of the registered source control providers
*/
virtual void GetProviderNames(TArray<FName>& OutProviderNames) = 0;
/**
* Tick the source control module.
* This is responsible for dispatching batched/queued status requests & for calling ISourceControlProvider::Tick()
*/
virtual void Tick() = 0;
/**
* Queues a file to have its source control status updated in the background.
* @param InPackages The packages to queue.
*/
virtual void QueueStatusUpdate(const TArray<UPackage*>& InPackages) = 0;
/**
* Queues a file to have its s7ource control status updated in the background.
* @param InFilenames The files to queue.
*/
virtual void QueueStatusUpdate(const TArray<FString>& InFilenames) = 0;
/**
* Queues a file to have its source control status updated in the background.
* @param InPackage The package to queue.
*/
virtual void QueueStatusUpdate(UPackage* InPackage) = 0;
/**
* Queues a file to have its source control status updated in the background.
* @param InFilename The file to queue.
*/
virtual void QueueStatusUpdate(const FString& InFilename) = 0;
/**
* Check whether source control is enabled. Specifically, it returns true if a source control provider is set (regardless of whether the provider is available) and false if no provider is set.
*/
virtual bool IsEnabled() const = 0;
/**
* Get the source control provider that is currently in use.
*/
virtual ISourceControlProvider& GetProvider() const = 0;
/**
* Creates and returns a unique source control provider that will be owned by
* the caller. This allows subsystems to own their own source control connection
* in addition to the general connection used by the rest of the process. This
* could be to avoid the user changing settings that the subsystem needs, or so
* that it can open a connection with an entirely different source control type
* if required.
*
* @param Name The name of the type of provider to create.
* @param OwningSystem The name of the system that will own the provider. This is
* used to customize things, like the config section that
* that providers settings will be saved to etc.
*
* @return A pointer to the newly created provider, this can be null if creating the
* name is invalid or if the provider type does not support unique connection
* creation.
*/
virtual TUniquePtr<ISourceControlProvider> CreateProvider(const FName& Name, const FStringView& OwningSystem, const FSourceControlInitSettings& InitialSettings) const = 0;
/**
* Get the source control AssetData information cache.
*/
virtual FSourceControlAssetDataCache& GetAssetDataCache() = 0;
/**
* Set the current source control provider to the one specified here by name.
* This will assert if the provider does not exist.
* @param InName The name of the provider
*/
virtual void SetProvider( const FName& InName ) = 0;
/**
* Show the source control login dialog
* @param InOnWindowClosed Delegate to be called when the login window is closed.
* @param InLoginWindowMode Whether the dialog should be presented modally or not. Note that this function blocks if the modality is Modal.
* @param InOnLoginWindowStartup Whether the provider should be set to 'None' on dialog startup
*/
virtual void ShowLoginDialog(const FSourceControlLoginClosed& InOnSourceControlLoginClosed, ELoginWindowMode::Type InLoginWindowMode, EOnLoginWindowStartup::Type InOnLoginWindowStartup = EOnLoginWindowStartup::ResetProviderToNone) = 0;
/**
* Get whether we should use global or per-project settings
* @return true if we should use global settings
*/
virtual bool GetUseGlobalSettings() const = 0;
/**
* Set whether we should use global or per-project settings
* @param bIsUseGlobalSettings Whether we should use global settings
*/
virtual void SetUseGlobalSettings(bool bIsUseGlobalSettings) = 0;
/**
* Register a delegate to be called when the source control provider changes
*/
virtual FDelegateHandle RegisterProviderChanged(const FSourceControlProviderChanged::FDelegate& SourceControlProviderChanged) = 0;
/**
* Unregister a delegate to be called when the source control provider changes
*/
virtual void UnregisterProviderChanged(FDelegateHandle Handle) = 0;
/**
* Register a delegate to be called to validate asset changes before submitting changes
*/
virtual void RegisterPreSubmitDataValidation(const FSourceControlPreSubmitDataValidationDelegate& PreSubmitDataValidationDelegate) = 0;
/**
* Unregister a delegate called before submitting changes
*/
virtual void UnregisterPreSubmitDataValidation() = 0;
/**
* Gets currently registered delegates for pre-submit data validation
*/
virtual FSourceControlPreSubmitDataValidationDelegate GetRegisteredPreSubmitDataValidation() = 0;
/**
* Register a delegate that is invokes right before files are submitted to source control. @see FSourceControlPreSubmitFinalizeDelegate
*/
UE_DEPRECATED(5.1, "ISourceControlModule::RegisterPreSubmitFinalize is deprecated, the functionality will be removed")
virtual FDelegateHandle RegisterPreSubmitFinalize(const FSourceControlPreSubmitFinalizeDelegate::FDelegate& Delegate) = 0;
/**
* Unregister a previously registered delegate. @see FSourceControlPreSubmitFinalizeDelegate
*/
UE_DEPRECATED(5.1, "ISourceControlModule::UnregisterPreSubmitFinalize is deprecated, the functionality will be removed")
virtual void UnregisterPreSubmitFinalize(FDelegateHandle Handle) = 0;
/**
* Returns access to the delegate so that it can be broadcast as needed. @see FSourceControlPreSubmitFinalizeDelegate
*/
UE_DEPRECATED(5.1, "ISourceControlModule::GetOnPreSubmitFinalize is deprecated, the functionality will be removed")
virtual const FSourceControlPreSubmitFinalizeDelegate& GetOnPreSubmitFinalize() const = 0;
/**
* Registers a delegate that is invoked after source control operation deleted files. @see FSourceControlFilesDeletedDelegate
*/
virtual FDelegateHandle RegisterFilesDeleted(const FSourceControlFilesDeletedDelegate::FDelegate& InDelegate) = 0;
/**
* Unregister a previously registered delegate. @see FSourceControlFilesDeletedDelegate
*/
virtual void UnregisterFilesDeleted(FDelegateHandle InHandle) = 0;
/**
* Returns access to the delegate so that it can be broadcast as needed. @see FSourceControlFilesDeletedDelegate
*/
virtual const FSourceControlFilesDeletedDelegate& GetOnFilesDeleted() const = 0;
/**
* Register a delegate used to specify the project base directory to be used by the source control
*/
virtual void RegisterSourceControlProjectDirDelegate(const FSourceControlProjectDirDelegate& SourceControlProjectDirDelegate) = 0;
/**
* Unregister the FSourceControlProjectDirDelegate delegate
*/
virtual void UnregisterSourceControlProjectDirDelegate() = 0;
/**
* Returns the project base directory to be used by the source control
*/
virtual FString GetSourceControlProjectDir() const = 0;
/**
* Gets a reference to the source control module instance.
*
* @return A reference to the source control module.
*/
static inline ISourceControlModule& Get()
{
static FName SourceControlModule("SourceControl");
return FModuleManager::LoadModuleChecked<ISourceControlModule>(SourceControlModule);
}
};