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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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e741d25317d84338d691152668efdd09fa6963cb
UnrealEngineUWP/Engine/Source/Developer/FunctionalTesting/Private
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Tim Smith b5ac9c22cb Changed FrameDelay to an int32 which is allowed by blueprints. C# UHT wasn't generating an error.
#rb Chris.Kulla
#preflight 6310f54d31667117dfca0e28

[CL 21744521 by Tim Smith in ue5-main branch]
2022-09-01 14:17:12 -04:00
..
Tests
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AutomationBlueprintFunctionLibrary.cpp
Merged PreRender view extension RDG builder with scene render RDG builder.
2022-07-06 15:33:30 -04:00
DelayForFramesLatentAction.cpp
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FuncTestRenderingComponent.cpp
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FunctionalAITest.cpp
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FunctionalTest.cpp
Added missing tests for various core types. Also cleaned up const usage in the function declarations.
2022-07-01 13:50:07 -04:00
FunctionalTestBase.cpp
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FunctionalTestGameMode.cpp
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FunctionalTestingHelper.cpp
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FunctionalTestingManager.cpp
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FunctionalTestingModule.cpp
Use dot syntax to name blueprint functional tests instead of using the full package path (replacing / by .)
2022-07-15 11:19:48 -04:00
FunctionalTestLevelScript.cpp
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FunctionalTestUtilityLibrary.cpp
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FunctionalUIScreenshotTest.cpp
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GroundTruthData.cpp
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ScreenshotFunctionalTest.cpp
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ScreenshotFunctionalTestBase.cpp
Changed FrameDelay to an int32 which is allowed by blueprints. C# UHT wasn't generating an error.
2022-09-01 14:17:12 -04:00
TakeScreenshotAfterTimeLatentAction.cpp
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TestPhaseComponent.cpp
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TraceQueryTestResults.cpp
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