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#jira #preflight 631b7a79304480f8f8b48580 [CL 21931324 by bryan sefcik in ue5-main branch]
38 lines
851 B
C#
38 lines
851 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class DrawPrimitiveDebugger : ModuleRules
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{
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public DrawPrimitiveDebugger(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine"
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});
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"RenderCore",
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"Renderer",
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"InputCore",
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"SlateCore",
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"Slate",
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"DeveloperSettings",
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});
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PrivateIncludePaths.AddRange(
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new string[] {
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"Developer/Settings/Public",
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});
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// TODO: Decide whether Test builds should also remain restricted
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if (Target.bBuildDeveloperTools || (Target.Configuration != UnrealTargetConfiguration.Shipping))
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{
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PrecompileForTargets = PrecompileTargetsType.Any;
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}
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}
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}
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} |