Files
UnrealEngineUWP/Engine/Source/Developer/AnimationDataController/Public/IAnimationDataControllerModule.h
jurre debaare 349e585908 - Introduces UInterface for UAnimDataController and moves implementation to new AnimationDataController (editor only) module
- Export curve types entirely for use outside of Engine
- Miscellaneous small fixes from UE5 Main
#rb Thomas.Sarkanen
#preflight 6061973e25b98e00019ea154

#ROBOMERGE-OWNER: jurre.debaare
#ROBOMERGE-AUTHOR: jurre.debaare
#ROBOMERGE-SOURCE: CL 15849140 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
#ROBOMERGE-CONFLICT from-shelf

[CL 15851594 by jurre debaare in ue5-main branch]
2021-03-29 11:34:31 -04:00

16 lines
548 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Animation/AnimData/IAnimationDataController.h"
#include "Modules/ModuleInterface.h"
class UAnimSequence;
class UAnimSequenceBase;
class IAnimationDataControllerModule : public IModuleInterface
{
public:
/** Returns UAnimationDataController instance, with optional outer, wrapped in a TScriptInterface of its implement IAnimationDataController interface */
virtual TScriptInterface<IAnimationDataController> GetController(UObject* Outer = GetTransientPackage()) = 0;
};