Files
UnrealEngineUWP/Engine/Source/Editor/DeviceProfileEditor/DeviceProfileEditor.Build.cs
Thomas Sarkanen 8ba3c4c087 Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4643671
#rb none
#jira none

[CL 4665410 by Thomas Sarkanen in Dev-Anim branch]
2018-12-17 06:31:16 -05:00

48 lines
916 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DeviceProfileEditor : ModuleRules
{
public DeviceProfileEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
"Editor/UnrealEd/Public"
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Editor/DeviceProfileEditor/Private",
"Editor/DeviceProfileEditor/Private/DetailsPanel"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"LevelEditor",
"UnrealEd",
"WorkspaceMenuStructure",
"PropertyEditor",
"SourceControl",
"TargetPlatform",
"DesktopPlatform",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MainFrame",
}
);
}
}