Files
UnrealEngineUWP/Engine/Source/Developer/Windows/ShaderFormatD3D/ShaderFormatD3D.Build.cs
Thomas Sarkanen 8ba3c4c087 Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4643671
#rb none
#jira none

[CL 4665410 by Thomas Sarkanen in Dev-Anim branch]
2018-12-17 06:31:16 -05:00

24 lines
531 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ShaderFormatD3D : ModuleRules
{
public ShaderFormatD3D(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
PrivateIncludePathModuleNames.Add("D3D11RHI");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"RenderCore",
"ShaderPreprocessor",
"ShaderCompilerCommon",
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, "DX11");
}
}