Files
UnrealEngineUWP/Engine/Source/Developer/AssetTools/Private/SDiscoveringAssetsDialog.h
Thomas Sarkanen 8ba3c4c087 Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4643671
#rb none
#jira none

[CL 4665410 by Thomas Sarkanen in Dev-Anim branch]
2018-12-17 06:31:16 -05:00

43 lines
997 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Input/Reply.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"
class SDiscoveringAssetsDialog : public SCompoundWidget
{
public:
DECLARE_DELEGATE(FOnAssetsDiscovered)
SLATE_BEGIN_ARGS( SDiscoveringAssetsDialog ){}
SLATE_EVENT( FOnAssetsDiscovered, OnAssetsDiscovered)
SLATE_END_ARGS()
/** Destructor */
~SDiscoveringAssetsDialog();
/** Constructs this widget with InArgs */
void Construct( const FArguments& InArgs );
/** Opens the dialog in a new window */
static void OpenDiscoveringAssetsDialog(const FOnAssetsDiscovered& InOnAssetsDiscovered);
private:
/** Handler for when "Cancel" is clicked */
FReply CancelClicked();
/** Called when the asset registry initial load has completed */
void AssetRegistryLoadComplete();
/** Closes the dialog. */
void CloseDialog();
private:
FOnAssetsDiscovered OnAssetsDiscovered;
};