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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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e669bb6cd92fc13fd5c74bac3897d445c63c004f
UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/Debugger
History
mikko mononen e669bb6cd9 StateTree: Added property references (get pointer to a property based on binding)
- Added FStateTreePropertyRef which allows to get pointer to bindable output properties in the StateTree
- This will eventually supercede FStateTreeStructRef

[CL 30563615 by mikko mononen in ue5-main branch]
2024-01-11 04:24:45 -05:00
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SStateTreeDebuggerEventTimelineView.cpp
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SStateTreeDebuggerEventTimelineView.h
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SStateTreeDebuggerInstanceTree.cpp
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SStateTreeDebuggerInstanceTree.h
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SStateTreeDebuggerTimelines.cpp
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SStateTreeDebuggerTimelines.h
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SStateTreeDebuggerView.cpp
StateTree: Added property references (get pointer to a property based on binding)
2024-01-11 04:24:45 -05:00
SStateTreeDebuggerView.h
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SStateTreeDebuggerViewRow.cpp
[StateTreeDebugger] added trace event for conditions forced to a given result, either from an internal failure to access source data or from the evaluation mode set.
2024-01-08 09:52:36 -05:00
SStateTreeDebuggerViewRow.h
[StateTreeDebugger] support for linked tree assets
2023-12-13 10:21:13 -05:00
StateTreeDebuggerCommands.cpp
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StateTreeDebuggerCommands.h
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StateTreeDebuggerTrack.cpp
[StateTreeDebugger] support for linked tree assets
2023-12-13 10:21:13 -05:00
StateTreeDebuggerTrack.h
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StateTreeDebuggerUIExtensions.cpp
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StateTreeDebuggerUIExtensions.h
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