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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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e65e4e342c655e99b44d396ce22104fec3df239f
UnrealEngineUWP/Engine/Source/Runtime/Core
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ben woodhouse c34e79d7b0 Init the thread priority to TPri_Num during thread creation to ensure that it's always set in SetThreadPriority, even if TPri_Normal is requested. On some platforms, threads inherit their priority from the creating thread rather than using a default value.
#ROBOMERGE-AUTHOR: ben.woodhouse
#ROBOMERGE-SOURCE: CL 18902806 via CL 18902859 via CL 18902861 via CL 18913435 via CL 18913617
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v915-18905420)

[CL 18913629 by ben woodhouse in ue5-main branch]
2022-02-08 21:27:52 -05:00
..
Internal/IO
Move IoDispatcherFileBackend from Core to PakFile
2021-12-15 03:24:48 -05:00
Private
Init the thread priority to TPri_Num during thread creation to ensure that it's always set in SetThreadPriority, even if TPri_Normal is requested. On some platforms, threads inherit their priority from the creating thread rather than using a default value.
2022-02-08 21:27:52 -05:00
Public
Incorrect shader format null RHI was used on Mac.
2022-02-08 09:33:02 -05:00
Tests
Updated Low Level Tests
2022-02-01 14:39:50 -05:00
Core.Build.cs
[Insights] Move UE_MEMORY_TAGS_TRACE_ENABLED to build file.
2022-01-13 10:14:29 -05:00
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