Files
UnrealEngineUWP/Engine/Source/Programs/Enterprise/Datasmith/DatasmithFacadeCSharp
benoit deschenes 20f7cc7d8c Datasmith Import - Fixing master material serialization error.
The EDatasmithMasterMaterialType::Emissive value was not added at the end of the enum, this caused the rest of the underlying values to shift in the enum, breaking existing .udatasmith file. To fix this, the "Emissive" value was moved to the end of the enum.

#jira UE-141684
#rb emil.kirichev
#preflight 6201907ce85c7a08bbc54f1c
#lockdown JeanMichel.Dignard

#ROBOMERGE-AUTHOR: benoit.deschenes
#ROBOMERGE-SOURCE: CL 18903268 in //UE5/Release-5.0/... via CL 18903336 via CL 18903535
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v912-18901109)

[CL 18903590 by benoit deschenes in ue5-main branch]
2022-02-08 11:55:43 -05:00
..

// Copyright Epic Games, Inc. All Rights Reserved.

This project requires environment variable SWIG_DIR to be set to the Swig 4.0.1 (www.swig.org) third party directory
on the developer's workstation in order to run swig.exe and regenerate Private\DatasmithFacadeCSharp.cpp and Public\*.cs.
Python3 is also required in order to execute a post-SWIG script adding missing headers to generated files.