Files
UnrealEngineUWP/Engine/Source/Programs/Enterprise/Datasmith/DatasmithCADWorker/DatasmithCADWorker.Target.cs
JeanLuc Corenthin 08b26e4552 Fixed build breakage introduced by CL 17614269
#jira UE-127954
#rb none
#preflight 61531be57498d300011c8890

[CL 17646035 by JeanLuc Corenthin in ue5-main branch]
2021-09-28 10:49:26 -04:00

46 lines
1.5 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
[SupportedPlatforms("Win64")]
public class DatasmithCADWorkerTarget : TargetRules
{
public DatasmithCADWorkerTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Monolithic;
LaunchModuleName = "DatasmithCADWorker";
SolutionDirectory = "Programs/Datasmith";
// Lean and mean
bBuildDeveloperTools = false;
// Never use malloc profiling in Unreal Header Tool. We set this because often UHT is compiled right before the engine
// automatically by Unreal Build Tool, but if bUseMallocProfiler is defined, UHT can operate incorrectly.
bUseMallocProfiler = false;
// Editor-only data, however, is needed
bBuildWithEditorOnlyData = false;
// Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine
bCompileAgainstEngine = false;
bCompileAgainstCoreUObject = false;
bCompileAgainstApplicationCore = true;
// This is a console application, not a Windows app (sets entry point to main(), instead of WinMain())
bIsBuildingConsoleApplication = true;
bLegalToDistributeBinary = true;
bCompilePhysX = false;
bCompileAPEX = false;
bCompileNvCloth = false;
bCompileICU = false;
bCompileCEF3 = false;
string EngineDir = @"..\.."; // relative to default destination, which is $(EngineDir)\Binaries\Win64
ExeBinariesSubFolder = EngineDir + @"\Plugins\Enterprise\DatasmithCADImporter\Binaries\Win64\";
}
}