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An exception was getting thrown on the Mac when checking for hololens when looping through all possible platforms. I felt the safest option was to prevent any exceptions when checking for SDK versions, that way we can simply treat the SDK as not present if an exception occurs. #rb will.damon #jira UE-135899 #preflight n/a #ROBOMERGE-AUTHOR: dave.hunter #ROBOMERGE-SOURCE: CL 18806616 in //UE5/Release-5.0/... via CL 18808573 via CL 18822182 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545) [CL 18822494 by dave hunter in ue5-main branch]