You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#jira UE-133594 #rb louise.rasmussen #preflight 619ba9fd664cbb92c7c7883d [CL 18261201 by aditya ravichandran in ue5-main branch]
63 lines
1.4 KiB
C#
63 lines
1.4 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
|
|
public class PhysicsAssetEditor : ModuleRules
|
|
{
|
|
public PhysicsAssetEditor(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PublicIncludePaths.AddRange(
|
|
new string[] {
|
|
"Editor/UnrealEd/Public",
|
|
"Editor/Persona/Public"
|
|
}
|
|
);
|
|
|
|
PrivateIncludePaths.AddRange(
|
|
new string[] {
|
|
"Editor/PhysicsAssetEditor/Private",
|
|
"Editor/PhysicsAssetEditor/Private/PhysicsAssetGraph",
|
|
}
|
|
);
|
|
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[] {
|
|
"Core",
|
|
"CoreUObject",
|
|
"Engine",
|
|
"InputCore",
|
|
"RenderCore",
|
|
"Slate",
|
|
"SlateCore",
|
|
"EditorStyle",
|
|
"LevelEditor",
|
|
"EditorFramework",
|
|
"UnrealEd",
|
|
"Kismet",
|
|
"Persona",
|
|
"SkeletonEditor",
|
|
"GraphEditor",
|
|
"AnimGraph",
|
|
"AnimGraphRuntime",
|
|
"AdvancedPreviewScene",
|
|
"DetailCustomizations",
|
|
"PinnedCommandList",
|
|
"ToolMenus",
|
|
"PhysicsCore",
|
|
"PhysicsUtilities",
|
|
"MeshUtilitiesCommon",
|
|
"ApplicationCore",
|
|
"ToolWidgets"
|
|
}
|
|
);
|
|
|
|
DynamicallyLoadedModuleNames.AddRange(
|
|
new string[] {
|
|
"MainFrame",
|
|
"PropertyEditor",
|
|
"MeshUtilities",
|
|
}
|
|
);
|
|
}
|
|
}
|