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UnrealEngineUWP/Engine/Source/Editor/EditorFramework
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brooke hubert e6db027123 Fix issue where the supplied actor factory was not making it through to the actor spawn in placement subsystem
#preflight 61e79b383778a195ded1f463
#Jira UE-139202
#rb julien.stjean

#ROBOMERGE-AUTHOR: brooke.hubert
#ROBOMERGE-SOURCE: CL 18661572 in //UE5/Release-5.0/... via CL 18661601 via CL 18661627
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v900-18638592)

[CL 18661657 by brooke hubert in ue5-main branch]
2022-01-19 13:50:04 -05:00
..
Private
Fix issue where the supplied actor factory was not making it through to the actor spawn in placement subsystem
2022-01-19 13:50:04 -05:00
Public
Fix issue where the supplied actor factory was not making it through to the actor spawn in placement subsystem
2022-01-19 13:50:04 -05:00
EditorFramework.Build.cs
FAssetEditorModeUILayer now serves as a layer between a given asset editor and the mode toolkits, so that the mode toolkits can request UI panels and the asset editor determines where they are located in the asset editor layout. The first implementation is in the level editor, and all default mode UI has been moved to FModeToolkit.
2021-08-12 10:54:54 -04:00
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