Files
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Public/NavNodeInterface.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

28 lines
666 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Interface.h"
#include "AI/Navigation/NavigationTypes.h"
#include "NavNodeInterface.generated.h"
UINTERFACE(MinimalAPI, meta=(CannotImplementInterfaceInBlueprint))
class UNavNodeInterface : public UInterface
{
GENERATED_UINTERFACE_BODY()
};
class INavNodeInterface
{
GENERATED_IINTERFACE_BODY()
/**
* Retrieves pointer to implementation's UNavigationGraphNodeComponent
*/
virtual class UNavigationGraphNodeComponent* GetNavNodeComponent() PURE_VIRTUAL(FNavAgentProperties::GetNavNodeComponent,return NULL;);
};