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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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e634ee40dc2e97daa4e4ead10edfeb683fee4792
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Private/NavMesh
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aris theophanidis 4501f70a0d [Navmesh] Validating AgentMaxStepHeight in relation to AgentMaxSlope and CellSize
#rb Mikko.Mononen
#rb Mieszko.Zielinski

[CL 26408076 by aris theophanidis in ue5-main branch]
2023-07-17 11:16:57 -04:00
..
NavMeshBoundsVolume.cpp
…
NavMeshPath.cpp
…
NavMeshRenderingComponent.cpp
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NavTestRenderingComponent.cpp
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PImplRecastNavMesh.cpp
[Navmesh] Increase the height where the navmesh can generate (now using 29 bits instead of 15, allowing 26000 km of altitude when using 5 cm CellHeight).
2023-06-02 11:24:51 -04:00
RecastHelpers.cpp
…
RecastNavMesh.cpp
Fixed unitialized FBox in QABoxRenderComponent
2023-06-28 14:56:42 -04:00
RecastNavMeshDataChunk.cpp
…
RecastNavMeshGenerator.cpp
[Navmesh] Validating AgentMaxStepHeight in relation to AgentMaxSlope and CellSize
2023-07-17 11:16:57 -04:00
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