Files
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Tests/PropertyClassTest.cpp
Matt Peters f8d5c01789 ObjectPropertyTest fixes:
1) Fix for test package names not starting with proper prefix
2) Fix incompatible value that is passed into CheckValidObject to NOT be the outer of the fallback objecte. The incompatible value now gets renamed by CheckValidObject, and renaming the outer of the fallback object would break the test.
#rnx
#rb Joe.Pribele

[CL 26474125 by Matt Peters in ue5-main branch]
2023-07-19 18:36:21 -04:00

45 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#if WITH_LOW_LEVEL_TESTS
#include "TestHarness.h"
#include "TestMacros/Assertions.h"
#include "ObjectPtrTestClass.h"
#include "UObject/Package.h"
#include "Misc/ScopeExit.h"
#include "UObject/UnrealType.h"
#include "UObject/LinkerPlaceholderExportObject.h"
#include "UObject/LinkerPlaceholderClass.h"
#include "UObject/ObjectHandleTracking.h"
#include "LowLevelTestsRunner/WarnFilterScope.h"
TEST_CASE("UE::CoreUObject::FClassProperty::Identical")
{
#if UE_WITH_OBJECT_HANDLE_TRACKING
auto CallbackHandle = UE::CoreUObject::AddObjectHandleReferenceResolvedCallback([](const FObjectRef&, UPackage*, UObject*)
{
FAIL("Unexpected resolve during CheckValidObject");
});
ON_SCOPE_EXIT
{
UE::CoreUObject::RemoveObjectHandleReferenceResolvedCallback(CallbackHandle);
};
#endif
UClass* Class = UObjectWithClassProperty::StaticClass();
FObjectProperty* Property = CastField<FObjectProperty>(Class->FindPropertyByName(TEXT("ClassPtr")));
REQUIRE(Property != nullptr);
UPackage* TestPackage = NewObject<UPackage>(nullptr, TEXT("/Temp/TestPackageName"), RF_Transient);
TestPackage->AddToRoot();
ON_SCOPE_EXIT
{
TestPackage->RemoveFromRoot();
};
UObjectWithClassProperty* Obj = NewObject<UObjectWithClassProperty>(TestPackage, TEXT("UObjectWithClassProperty"));
CHECK(Property->Identical(Obj, Obj, 0u));
}
#endif