Files
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers
nick brett 829ee6bc87 [UE] Call FActorHandle::SetKinematicTarget instead of FActorHandle::SetWorldTransform in FAnimNode_RigidBody
- Fixes bug (introduced in CL-25315823) where Kinematic bodies included in an RBAN simuation to represent cloth colliders or world space objects fail to collide with other bodies because their bounding boxes are not updated after calls to FActorHandle::SetWorldTransform.

[REVIEW] [at]Chris.Caulfield
#rnx

[CL 26428233 by nick brett in ue5-main branch]
2023-07-18 05:09:25 -04:00
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