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* Added support for ".ubtignore" files that can be put in a folder to make ubt ignore the folder and its subfolder * Fixed bug where project's plugin and source folder were visited multiple times (look in FileMetadataPreftch.cs) * Changed so Lazy<File/DirectoryItem> is resolved directly on windows platform and only do the extra refresh on mac/linux (there seems to be some bugs on those platforms and we don't want to pay extra cost on windows) * Added runtimeconfig.template.json and changed UnrealBuildTool to use server gc and a few more settings that improve performance * Added so all file traversing paths is aware of .uplugin * Added debug code to be able to write out which files that have been touched during UBT execution. This can serve as a way to identify places to add .ubtignore files #rb Joe.Kirchoff #preflight 62f685f8cf7afa018ba0a4a5 #ROBOMERGE-AUTHOR: henrik.karlsson #ROBOMERGE-SOURCE: CL 21360427 via CL 21371108 via CL 21371121 via CL 21371139 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824) [CL 21371637 by henrik karlsson in ue5-main branch]
8 lines
166 B
JSON
8 lines
166 B
JSON
{
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"configProperties": {
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"System.GC.Server": true,
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"System.GC.HeapCount": 32,
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"System.Globalization.Invariant": true,
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"System.Globalization.UseNls": true
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}
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} |