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- Message framing changed back to use simple - Support for multiplexing multiple requests over a single socket. Requests are tagged with an arbitrary channel id and routed to a queue for the appropriate IComputeChannel on the client. - Clients can now request a message writer through the IComputeChannel interface, allowing pooling of write buffers for generating new messages and reducing data copies. - Added accounting for machine resources in compute leases. Compute requests specify min/max desired resources, receive allocated resources in respoonse. - Switched to AES-GCM for encryption. Message length is unencrypted but validated as part of the message packet. #preflight none [CL 24521844 by Ben Marsh in ue5-main branch]
94 lines
2.1 KiB
C#
94 lines
2.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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namespace EpicGames.Core
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{
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/// <summary>
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/// Runs a task in the background and allows stopping it on demand
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/// </summary>
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public sealed class BackgroundTask : IDisposable, IAsyncDisposable
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{
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readonly Func<CancellationToken, Task> _runTask;
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Task _task = Task.CompletedTask;
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readonly CancellationTokenSource _cancellationTokenSource = new CancellationTokenSource();
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/// <summary>
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/// Accessor for the inner task
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/// </summary>
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public Task Task => _task;
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/// <summary>
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/// Constructor. Note that the task does not start until <see cref="Start"/> is called.
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/// </summary>
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/// <param name="runTask"></param>
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public BackgroundTask(Func<CancellationToken, Task> runTask)
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{
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_runTask = runTask;
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}
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/// <inheritdoc/>
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public void Dispose()
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{
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if (!_task.IsCompleted)
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{
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_cancellationTokenSource.Cancel();
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StopAsync().Wait();
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}
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_cancellationTokenSource.Dispose();
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}
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/// <inheritdoc/>
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public async ValueTask DisposeAsync()
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{
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await StopAsync();
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_cancellationTokenSource.Dispose();
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}
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/// <summary>
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/// Creates and starts a new background task instance
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/// </summary>
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/// <param name="runTask"></param>
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/// <returns></returns>
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public static BackgroundTask StartNew(Func<CancellationToken, Task> runTask)
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{
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BackgroundTask task = new BackgroundTask(runTask);
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task.Start();
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return task;
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}
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/// <summary>
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/// Starts the task
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/// </summary>
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public void Start()
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{
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if (!_task.IsCompleted)
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{
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throw new InvalidOperationException("Background task is already running");
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}
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_task = Task.Run(() => _runTask(_cancellationTokenSource.Token), _cancellationTokenSource.Token);
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}
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/// <summary>
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/// Signals the cancellation token and waits for the task to finish
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/// </summary>
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/// <returns></returns>
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public async Task StopAsync()
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{
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if (!_task.IsCompleted)
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{
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try
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{
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_cancellationTokenSource.Cancel();
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await _task;
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}
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catch (OperationCanceledException)
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{
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}
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}
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}
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}
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}
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