Files
UnrealEngineUWP/Engine/Source/Editor/ComponentVisualizers/Private/LocalFogVolumeComponentVisualizer.cpp
sebastien hillaire b6879a2b60 Rename from LocalHeightFog to LocalFogVolume in code
#rb none
#jira UE-187077

[CL 26545239 by sebastien hillaire in ue5-main branch]
2023-07-24 12:00:44 -04:00

26 lines
831 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LocalFogVolumeComponentVisualizer.h"
#include "Components/ActorComponent.h"
#include "Components/LocalFogVolumeComponent.h"
#include "SceneView.h"
#include "SceneManagement.h"
void FLocalFogVolumeComponentVisualizer::DrawVisualization( const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI )
{
if(View->Family->EngineShowFlags.CompositeEditorPrimitives)
{
const ULocalFogVolumeComponent* LocalFogVolume = Cast<const ULocalFogVolumeComponent>(Component);
if(LocalFogVolume != NULL)
{
FTransform LocalFogVolumeTransform = LocalFogVolume->GetComponentTransform();
// Draw local fog volume spherical shape radius
DrawWireSphereAutoSides(PDI, LocalFogVolumeTransform, FColor(200, 255, 255), 1.0f, SDPG_World);
}
}
}