Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCoding/Private/External/LC_DuplexPipeClient.cpp
Tim Smith b48b94b010 Integration of Live++ 1.6.3
#rb none
#rnx

[CL 14926202 by Tim Smith in ue5-main branch]
2020-12-15 09:27:44 -04:00

40 lines
839 B
C++

// Copyright 2011-2019 Molecular Matters GmbH, all rights reserved.
// BEGIN EPIC MOD
//#include PCH_INCLUDE
// END EPIC MOD
#include "LC_DuplexPipeClient.h"
// BEGIN EPIC MOD
#include "LC_Logging.h"
// END EPIC MOD
bool DuplexPipeClient::Connect(const wchar_t* name)
{
m_pipe = ::CreateFile(
name,
GENERIC_READ | GENERIC_WRITE,
0,
NULL,
OPEN_EXISTING,
0,
NULL);
if (m_pipe == INVALID_HANDLE_VALUE)
{
const DWORD error = ::GetLastError();
LC_ERROR_USER("Error 0x%X while trying to connect to named pipe", error);
return false;
}
DWORD mode = PIPE_READMODE_MESSAGE;
const BOOL success = ::SetNamedPipeHandleState(m_pipe, &mode, NULL, NULL);
if (!success)
{
const DWORD error = ::GetLastError();
LC_ERROR_USER("Error 0x%X while trying to set named pipe state", error);
return false;
}
return true;
}