Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCoding/Private/External/LC_CriticalSection.cpp
Tim Smith b48b94b010 Integration of Live++ 1.6.3
#rb none
#rnx

[CL 14926202 by Tim Smith in ue5-main branch]
2020-12-15 09:27:44 -04:00

39 lines
635 B
C++

// Copyright 2011-2020 Molecular Matters GmbH, all rights reserved.
// BEGIN EPIC MOD
//#include PCH_INCLUDE
// END EPIC MOD
#include "LC_CriticalSection.h"
CriticalSection::CriticalSection(void)
{
// BEGIN EPIC MOD
Windows::InitializeCriticalSection(&m_cs);
// END EPIC MOD
}
CriticalSection::~CriticalSection(void)
{
// BEGIN EPIC MOD
Windows::DeleteCriticalSection(&m_cs);
// END EPIC MOD
}
void CriticalSection::Enter(void)
{
// BEGIN EPIC MOD
Windows::EnterCriticalSection(&m_cs);
// END EPIC MOD
}
void CriticalSection::Leave(void)
{
// BEGIN EPIC MOD
Windows::LeaveCriticalSection(&m_cs);
// END EPIC MOD
}