This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
e634ee40dc2e97daa4e4ead10edfeb683fee4792
UnrealEngineUWP
/
Engine
/
Source
/
Developer
/
ShaderCompilerCommon
/
Public
History
dan elksnitis
5f85b46590
[shaders] remove unnecessary passing of hlslcc flags as an option to debug info output. this was just used to pass a switch on the SCW directcompile cmdline which SCW no longer does anything with. also cleaned up some additional unnecessary code related to these flags in backends that no longer use hlslcc at all.
...
#rb Laura.Hermanns [CL 26685354 by dan elksnitis in ue5-main branch]
2023-07-28 15:58:01 -04:00
..
CrossCompiler.h
[shaders] add a mutex acquired around all calls into hlslcc as a temporary fix for parallel in-process compilation. also some minor cleanup (include sorting, remove an unused/unimplemented function prototype)
2023-02-07 11:04:07 -05:00
CrossCompilerDefinitions.h
…
DXCUtils.inl
…
DXCWrapper.h
…
HlslccHeaderWriter.h
Unify shader debug name in shader code output for DXC backends to improve cache hits.
2023-02-07 11:15:47 -05:00
ShaderCompilerCommon.h
[shaders] remove unnecessary passing of hlslcc flags as an option to debug info output. this was just used to pass a switch on the SCW directcompile cmdline which SCW no longer does anything with. also cleaned up some additional unnecessary code related to these flags in backends that no longer use hlslcc at all.
2023-07-28 15:58:01 -04:00
ShaderConductorContext.h
Shader Compiler: Made FShaderCompilerDefinitions private, to reduce code publicly visible in ShaderCore.h. For now, it's just marked deprecated for 5.4, but will be hidden more generally in 5.5.
2023-07-22 06:35:10 -04:00
ShaderMinifier.h
…
ShaderSymbolExport.h
Support for slim ShaderSymbols.info / r.Shaders.SymbolsInfo=1
2023-07-20 16:51:51 -04:00
SpirvCommon.h
…
SpirvReflectCommon.h
…