Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
e634ee40dc2e97daa4e4ead10edfeb683fee4792
UnrealEngineUWP/Engine/Source/Developer/MeshBuilder/Private
History
tiago costa abca6b5a6c Resubmit CL26160360, 26146080, 26137852, 26126752
Only leaving CL 26157603 reverted since accessing GenerateSource in FDistanceFieldVolumeData::CacheDerivedData is not safe due to async mesh compilation.

#prelight 64948190a26e02126bc0a64f
#rb Krzysztof.Narkowicz

[CL 26206875 by tiago costa in ue5-main branch]
2023-06-23 04:28:57 -04:00
..
BuildOptimizationHelper.h
Removed operator new (TArray) usage from headers.
2023-05-05 09:13:53 -04:00
BuildStatisticManager.h
…
MeshBuilder.cpp
…
MeshBuilderModule.cpp
Resubmit CL26160360, 26146080, 26137852, 26126752
2023-06-23 04:28:57 -04:00
MeshDescriptionHelper.cpp
Significant DDC memory and perfomance optimizations to Nanite landscape mesh builds (and some general optimizations to all Nanite mesh builds). In some content cooks with extremely dense Nanite landscape mesh where the process memory well exceeded ~22gb, this brings it down to ~13gb, along with faster processing times.
2023-03-10 20:03:17 -05:00
SkeletalMeshBuilder.cpp
Skeletal Mesh: Allow creation, use and cooking of arbitrary per-vertex attributes on skeletal meshes.
2023-04-18 21:22:54 -04:00
StaticMeshBuilder.cpp
Resubmit CL26160360, 26146080, 26137852, 26126752
2023-06-23 04:28:57 -04:00
Powered by Gitea Page: 1095ms Template: 18ms
English
English
Licenses API