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[FYI] keaton.stewart Original CL Desc ----------------------------------------------------------------- [Backout] - CL26221679 [Main CIS Issue] Errors in Incremental FortniteServer Linux and Incremental Compile Monolithics - Linux [FYI] Josh.Adams Original CL Desc ----------------------------------------------------------------- - Very super early support for VisionOS (requires Xcode 15 beta2 or later). - THIS IS NOT USABLE YET - WORK IN PROGRESS! - It builds, links with IOS libs (warnings, not errors), can cook and it boots in Simulator, but is dying in MetalRHI - UnrealTargetPlatform.VisionOS is currently defined in Engine code, it is not pulled out like would be correct for a full true platform extension - Refactored a lot of Build.cs files to use UnrealPlatformGroup.IOS/Apple instead of individual platform checks, to make VisionOS integration simpler #rb zack.neyland [CL 26226852 by josh adams in ue5-main branch]
28 lines
629 B
C++
28 lines
629 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "IOSTargetPlatform.h"
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#include "Interfaces/ITargetPlatformModule.h"
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#include "Modules/ModuleManager.h"
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/**
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* Module for iOS as a target platform
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*/
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class FIOSTargetPlatformModule : public ITargetPlatformModule
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{
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public:
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virtual void GetTargetPlatforms(TArray<ITargetPlatform*>& TargetPlatforms) override
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{
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if (FIOSTargetPlatform::IsUsable())
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{
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TargetPlatforms.Add(new FIOSTargetPlatform(false, false, false));
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TargetPlatforms.Add(new FIOSTargetPlatform(false, false, true));
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}
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}
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};
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IMPLEMENT_MODULE(FIOSTargetPlatformModule, IOSTargetPlatform);
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