Files
UnrealEngineUWP/Engine/Source/Developer/AnimationWidgets/AnimationWidgets.Build.cs
sara schvartzman 44d35b4086 Control Rig: Interactive sliders working in details panels
#jira UE-149284
#rb helge.mathee, Patrick.Boutot
#preflight https://horde.devtools.epicgames.com/job/6453aa86c86798f6508e9521

[CL 25403899 by sara schvartzman in ue5-main branch]
2023-05-10 09:55:11 -04:00

34 lines
644 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AnimationWidgets : ModuleRules
{
public AnimationWidgets(ReadOnlyTargetRules Target) : base(Target)
{
/** NOTE: THIS MODULE SHOULD NOT EVER DEPEND ON UNREALED.
* Please refer to ToolWidgets.Build.cs for more information.
*/
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"Slate",
"SlateCore",
"InputCore",
"ToolWidgets",
"AnimationCore",
}
);
if (Target.Type == TargetType.Editor)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"PropertyEditor"
}
);
}
}
}