Files
UnrealEngineUWP/Engine/Plugins/Runtime/StateTree
yoan stamant 17811fc0e8 [StateTreeDebugger]
- Tracks are no longer cleared when running multiple consecutive PIE sessions unless 'bShouldDebuggerResetDataOnNewPIESession' is set to true in the StateTree Editor Settings. Non editor session analysis will always clear tracks.
- Added dedicated button to clear track data.
- Since tracks can be preserved between PIE session clamp range of the timelines is now the longest recording duration instead of the current session duration.
- Allow goto previous active states when scrubbing past the recording duration of the current analysis session
- Scrub buttons can now be used when the session is no longer active, regardless of the autoscroll state
- Manual scrubbing no longer change auto scroll status if session is not active
#rnx
#rb mieszko.zielinski
#jira UE-191087

[CL 26641868 by yoan stamant in ue5-main branch]
2023-07-27 11:27:43 -04:00
..
2023-07-27 11:27:43 -04:00