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651 lines
20 KiB
C++
651 lines
20 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Bindings/MVVMConversionFunctionHelper.h"
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#include "Bindings/MVVMBindingHelper.h"
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#include "Components/Widget.h"
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#include "Containers/Deque.h"
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#include "MVVMBlueprintView.h"
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#include "MVVMBlueprintViewConversionFunction.h"
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#include "MVVMWidgetBlueprintExtension_View.h"
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#include "UObject/MetaData.h"
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#include "K2Node_BreakStruct.h"
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#include "K2Node_CallFunction.h"
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#include "K2Node_FunctionEntry.h"
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#include "K2Node_FunctionResult.h"
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#include "K2Node_Self.h"
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#include "K2Node_VariableGet.h"
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#include "Kismet2/BlueprintEditorUtils.h"
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namespace UE::MVVM::ConversionFunctionHelper
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{
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namespace Private
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{
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static const FLazyName ConversionFunctionMetadataKey = "ConversionFunction";
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static const FLazyName ConversionFunctionCategory = "Conversion Functions";
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UMVVMBlueprintView* GetView(const UBlueprint* Blueprint)
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{
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const TObjectPtr<UBlueprintExtension>* ExtensionViewPtr = Blueprint->GetExtensions().FindByPredicate([](const UBlueprintExtension* Other) { return Other && Other->GetClass() == UMVVMWidgetBlueprintExtension_View::StaticClass(); });
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if (ExtensionViewPtr)
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{
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return CastChecked<UMVVMWidgetBlueprintExtension_View>(*ExtensionViewPtr)->GetBlueprintView();
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}
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return nullptr;
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}
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void MarkAsConversionFunction(const UK2Node* FunctionNode, const UEdGraph* Graph)
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{
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check(FunctionNode != nullptr);
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FunctionNode->GetPackage()->GetMetaData()->SetValue(FunctionNode, ConversionFunctionMetadataKey.Resolve(), TEXT(""));
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}
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UK2Node_FunctionEntry* FindFunctionEntry(UEdGraph* Graph)
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{
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for (UEdGraphNode* Node : Graph->Nodes)
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{
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if (UK2Node_FunctionEntry* FunctionEntry = Cast<UK2Node_FunctionEntry>(Node))
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{
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return FunctionEntry;
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}
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}
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return nullptr;
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}
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UK2Node_FunctionResult* FindFunctionResult(UEdGraph* Graph)
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{
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for (UEdGraphNode* Node : Graph->Nodes)
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{
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if (UK2Node_FunctionResult* FunctionResult = Cast<UK2Node_FunctionResult>(Node))
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{
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return FunctionResult;
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}
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}
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return nullptr;
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}
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TTuple<UEdGraph*, UK2Node_FunctionEntry*, UK2Node_FunctionResult*> CreateGraph(UBlueprint* Blueprint, FName GraphName, bool bIsEditable, bool bAddToBlueprint)
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{
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FName UniqueFunctionName = FBlueprintEditorUtils::FindUniqueKismetName(Blueprint, GraphName.ToString());
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UEdGraph* FunctionGraph = FBlueprintEditorUtils::CreateNewGraph(Blueprint, UniqueFunctionName, UEdGraph::StaticClass(), UEdGraphSchema_K2::StaticClass());
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FunctionGraph->bEditable = bIsEditable;
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if (bAddToBlueprint)
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{
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Blueprint->FunctionGraphs.Add(FunctionGraph);
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}
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else
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{
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FunctionGraph->SetFlags(RF_Transient);
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}
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const UEdGraphSchema_K2* Schema = CastChecked<UEdGraphSchema_K2>(FunctionGraph->GetSchema());
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Schema->MarkFunctionEntryAsEditable(FunctionGraph, bIsEditable);
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Schema->CreateDefaultNodesForGraph(*FunctionGraph);
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// function entry node
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FGraphNodeCreator<UK2Node_FunctionEntry> FunctionEntryCreator(*FunctionGraph);
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UK2Node_FunctionEntry* FunctionEntry = FunctionEntryCreator.CreateNode();
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FunctionEntry->FunctionReference.SetSelfMember(FunctionGraph->GetFName());
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FunctionEntry->AddExtraFlags(FUNC_BlueprintCallable | FUNC_BlueprintPure | FUNC_Const | FUNC_Protected | FUNC_Final);
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FunctionEntry->bIsEditable = bIsEditable;
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FunctionEntry->MetaData.Category = FText::FromName(ConversionFunctionCategory.Resolve());
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FunctionEntry->NodePosX = -500;
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FunctionEntry->NodePosY = 0;
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FunctionEntryCreator.Finalize();
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FGraphNodeCreator<UK2Node_FunctionResult> FunctionResultCreator(*FunctionGraph);
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UK2Node_FunctionResult* FunctionResult = FunctionResultCreator.CreateNode();
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FunctionResult->FunctionReference.SetSelfMember(FunctionGraph->GetFName());
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FunctionResult->bIsEditable = bIsEditable;
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FunctionResult->NodePosX = 500;
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FunctionResult->NodePosY = 0;
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FunctionResultCreator.Finalize();
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return { FunctionGraph, FunctionEntry, FunctionResult };
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}
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}
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bool RequiresWrapper(const UFunction* ConversionFunction)
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{
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if (ConversionFunction == nullptr)
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{
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return false;
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}
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TValueOrError<TArray<const FProperty*>, FText> ArgumentsResult = UE::MVVM::BindingHelper::TryGetArgumentsForConversionFunction(ConversionFunction);
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if (ArgumentsResult.HasValue())
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{
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return (ArgumentsResult.GetValue().Num() > 1);
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}
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return false;
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}
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FName CreateWrapperName(const FMVVMBlueprintViewBinding& Binding, bool bSourceToDestination)
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{
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TStringBuilder<256> StringBuilder;
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StringBuilder << TEXT("__");
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StringBuilder << Binding.GetFName();
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StringBuilder << (bSourceToDestination ? TEXT("_SourceToDest") : TEXT("_DestToSource"));
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return FName(StringBuilder.ToString());
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}
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TPair<UEdGraph*, UK2Node*> CreateGraph(UBlueprint* Blueprint, FName GraphName, const UFunction* ConversionFunction, bool bTransient)
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{
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bool bIsEditable = false;
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bool bAddToBlueprint = !bTransient;
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UEdGraph* FunctionGraph = nullptr;
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UK2Node_FunctionEntry* FunctionEntry = nullptr;
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UK2Node_FunctionResult* FunctionResult = nullptr;
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{
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TTuple<UEdGraph*, UK2Node_FunctionEntry*, UK2Node_FunctionResult*> NewGraph = Private::CreateGraph(Blueprint, GraphName, bIsEditable, bAddToBlueprint);
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FunctionGraph = NewGraph.Get<0>();
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FunctionEntry = NewGraph.Get<1>();
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FunctionResult = NewGraph.Get<2>();
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}
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const FProperty* ReturnProperty = UE::MVVM::BindingHelper::GetReturnProperty(ConversionFunction);
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check(ReturnProperty);
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// create return value pin
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{
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TSharedPtr<FUserPinInfo> PinInfo = MakeShared<FUserPinInfo>();
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GetDefault<UEdGraphSchema_K2>()->ConvertPropertyToPinType(ReturnProperty, PinInfo->PinType);
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PinInfo->PinName = ReturnProperty->GetFName();
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PinInfo->DesiredPinDirection = EGPD_Input;
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FunctionResult->UserDefinedPins.Add(PinInfo);
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FunctionResult->ReconstructNode();
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}
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UK2Node_CallFunction* CallFunctionNode = nullptr;
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{
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FGraphNodeCreator<UK2Node_CallFunction> CallFunctionCreator(*FunctionGraph);
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CallFunctionNode = CallFunctionCreator.CreateNode();
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CallFunctionNode->SetFromFunction(ConversionFunction);
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CallFunctionNode->NodePosX = 0;
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CallFunctionCreator.Finalize();
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Private::MarkAsConversionFunction(CallFunctionNode, FunctionGraph);
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}
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// Make link Entry -> CallFunction || Entry -> Return
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{
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UEdGraphPin* FunctionEntryThenPin = FunctionEntry->FindPin(UEdGraphSchema_K2::PN_Then, EGPD_Output);
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UEdGraphPin* FunctionResultExecPin = FunctionResult->GetExecPin();
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if (!CallFunctionNode->IsNodePure())
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{
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UEdGraphPin* CallFunctionExecPin = CallFunctionNode->GetExecPin();
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UEdGraphPin* CallFunctionThenPin = CallFunctionNode->FindPin(UEdGraphSchema_K2::PN_Then, EGPD_Output);
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FunctionEntryThenPin->MakeLinkTo(CallFunctionExecPin);
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CallFunctionThenPin->MakeLinkTo(FunctionResultExecPin);
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CallFunctionNode->NodePosY = 0;
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}
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else
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{
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FunctionEntryThenPin->MakeLinkTo(FunctionResultExecPin);
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CallFunctionNode->NodePosY = 100;
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}
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}
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{
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UEdGraphPin* FunctionReturnPin = CallFunctionNode->FindPin(ReturnProperty->GetName(), EGPD_Output);
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UEdGraphPin* FunctionResultPin = FunctionResult->FindPin(ReturnProperty->GetFName(), EGPD_Input);
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check(FunctionResultPin && FunctionReturnPin);
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FunctionReturnPin->MakeLinkTo(FunctionResultPin);
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}
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return { FunctionGraph , CallFunctionNode };
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}
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UK2Node* GetWrapperNode(UEdGraph* Graph)
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{
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if (Graph == nullptr)
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{
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return nullptr;
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}
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FName ConversionFunctionMetadataKey = Private::ConversionFunctionMetadataKey.Resolve();
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for (UEdGraphNode* Node : Graph->Nodes)
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{
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// check if we've set any metadata on the nodes to figure out which one it is
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if (Cast<UK2Node>(Node) && Node->GetPackage()->GetMetaData()->HasValue(Node, ConversionFunctionMetadataKey))
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{
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return CastChecked<UK2Node>(Node);
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}
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}
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if (UK2Node_FunctionResult* FunctionResult = Private::FindFunctionResult(Graph))
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{
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for (UEdGraphPin* GraphPin : FunctionResult->Pins)
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{
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if (GraphPin->GetFName() != UEdGraphSchema_K2::PN_Execute && GraphPin->LinkedTo.Num() == 1)
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{
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if (UK2Node* Node = Cast<UK2Node>(GraphPin->LinkedTo[0]->GetOwningNode()))
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{
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Private::MarkAsConversionFunction(Node, Graph);
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return Node;
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}
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}
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}
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}
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return nullptr;
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}
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namespace Private
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{
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FMVVMBlueprintPropertyPath GetPropertyPathForPin(const UBlueprint* Blueprint, const UEdGraphPin* StartPin, bool bSkipResolve)
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{
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if (StartPin->Direction != EGPD_Input || StartPin->PinName == UEdGraphSchema_K2::PN_Self)
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{
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return FMVVMBlueprintPropertyPath();
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}
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UMVVMBlueprintView* BlueprintView = GetView(Blueprint);
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if (BlueprintView == nullptr)
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{
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return FMVVMBlueprintPropertyPath();
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}
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TArray<FMemberReference> PathParts;
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TDeque<UEdGraphNode*> NodesToSearch;
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if (StartPin->LinkedTo.Num() > 0)
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{
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if (UEdGraphNode* Node = StartPin->LinkedTo[0]->GetOwningNode())
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{
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NodesToSearch.PushLast(Node);
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}
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}
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while (NodesToSearch.Num() > 0)
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{
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UEdGraphNode* Node = NodesToSearch[0];
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NodesToSearch.PopFirst();
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if (UK2Node_VariableGet* Getter = Cast<UK2Node_VariableGet>(Node))
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{
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PathParts.Insert(Getter->VariableReference, 0);
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}
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else if (UK2Node_CallFunction* Function = Cast<UK2Node_CallFunction>(Node))
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{
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PathParts.Insert(Function->FunctionReference, 0);
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}
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for (UEdGraphPin* Pin : Node->Pins)
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{
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if (Pin->Direction == EGPD_Input && Pin->LinkedTo.Num() > 0)
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{
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NodesToSearch.PushLast(Pin->LinkedTo[0]->GetOwningNode());
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}
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}
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}
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if (PathParts.Num() == 0)
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{
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return FMVVMBlueprintPropertyPath();
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}
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FMVVMBlueprintPropertyPath ResultPath;
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FMemberReference RootRef = PathParts[0];
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PathParts.RemoveAt(0);
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if (bSkipResolve)
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{
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// if the generated class hasn't yet been generated we can blindly forge ahead and try to figure out if it's a widget or a viewmodel
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if (const FMVVMBlueprintViewModelContext* ViewModel = BlueprintView->FindViewModel(RootRef.GetMemberName()))
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{
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ResultPath.SetViewModelId(ViewModel->GetViewModelId());
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}
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else
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{
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ResultPath.SetWidgetName(RootRef.GetMemberName());
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}
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}
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else
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{
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if (const FObjectProperty* Property = CastField<FObjectProperty>(RootRef.ResolveMember<FProperty>(Blueprint->SkeletonGeneratedClass)))
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{
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if (Property->PropertyClass->IsChildOf<UWidget>() || Property->PropertyClass->IsChildOf<UBlueprint>())
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{
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ResultPath.SetWidgetName(Property->GetFName());
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}
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else if (Property->PropertyClass->ImplementsInterface(UNotifyFieldValueChanged::StaticClass()))
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{
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if (const FMVVMBlueprintViewModelContext* ViewModel = BlueprintView->FindViewModel(Property->GetFName()))
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{
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ResultPath.SetViewModelId(ViewModel->GetViewModelId());
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}
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}
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}
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}
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if (PathParts.Num() == 0)
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{
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return ResultPath;
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}
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for (const FMemberReference& MemberReference : PathParts)
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{
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if (UFunction* Function = MemberReference.ResolveMember<UFunction>(Blueprint->SkeletonGeneratedClass))
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{
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ResultPath.AppendPropertyPath(Blueprint, UE::MVVM::FMVVMConstFieldVariant(Function));
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}
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else if (const FProperty* Property = MemberReference.ResolveMember<FProperty>(Blueprint->SkeletonGeneratedClass))
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{
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ResultPath.AppendPropertyPath(Blueprint, UE::MVVM::FMVVMConstFieldVariant(Property));
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}
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}
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return ResultPath;
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}
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}
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FMVVMBlueprintPropertyPath GetPropertyPathForPin(const UBlueprint* Blueprint, const UEdGraphPin* Pin, bool bSkipResolve)
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{
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if (Pin == nullptr || Pin->LinkedTo.Num() == 0)
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{
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return FMVVMBlueprintPropertyPath();
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}
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return Private::GetPropertyPathForPin(Blueprint, Pin, bSkipResolve);
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}
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void SetPropertyPathForPin(const UBlueprint* Blueprint, const FMVVMBlueprintPropertyPath& Path, UEdGraphPin* PathPin)
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{
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if (PathPin == nullptr)
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{
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return;
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}
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UEdGraphNode* ConversionNode = PathPin->GetOwningNode();
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UEdGraph* FunctionGraph = ConversionNode ? ConversionNode->GetGraph() : nullptr;
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const UEdGraphSchema* Schema = FunctionGraph ? FunctionGraph->GetSchema() : nullptr;
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// Remove previous nodes
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{
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TArray<UEdGraphPin*> PinsToClear;
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TArray<UEdGraphNode*> NodesToRemove;
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PinsToClear.Add(PathPin);
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while (PinsToClear.Num() > 0)
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{
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UEdGraphPin* Pin = PinsToClear[0];
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PinsToClear.RemoveAt(0);
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PinsToClear.Append(Pin->LinkedTo);
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Pin->BreakAllPinLinks();
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// rename the node out of the way
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UEdGraphNode* Node = Pin->GetOwningNode();
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if (Node != ConversionNode)
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{
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NodesToRemove.AddUnique(Node);
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}
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}
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if (FunctionGraph)
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{
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for (UEdGraphNode* Node : NodesToRemove)
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{
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// Break the links, and relink to the other nodes.
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if (UK2Node_CallFunction* CallFunctionNode = Cast<UK2Node_CallFunction>(Node))
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{
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UEdGraphPin* ThenPin = CallFunctionNode->GetThenPin();
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UEdGraphPin* ExecPin = CallFunctionNode->GetExecPin();
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if (ThenPin && ThenPin->LinkedTo.Num() == 1)
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{
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Schema->MovePinLinks(*ExecPin, *ThenPin->LinkedTo[0], false);
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}
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}
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FunctionGraph->RemoveNode(Node, true);
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}
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}
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}
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// Add new nodes
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if (FunctionGraph && ConversionNode && !Path.IsEmpty())
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{
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const int32 ArgumentIndex = ConversionNode->Pins.IndexOfByPredicate([PathPin](const UEdGraphPin* Other){ return Other == PathPin; });
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if (!ensure(ConversionNode->Pins.IsValidIndex(ArgumentIndex)))
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{
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return;
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}
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TArray<UE::MVVM::FMVVMConstFieldVariant> Fields = Path.GetFields(Blueprint->SkeletonGeneratedClass);
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float PosX = ConversionNode->NodePosX - 300 * (Fields.Num() + 1);
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const float PosY = ConversionNode->NodePosY + ArgumentIndex * 100;
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UEdGraphPin* PreviousExecPin = nullptr;
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{
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UEdGraphNode* FunctionEntry = Private::FindFunctionEntry(FunctionGraph);
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if (!ensure(FunctionEntry))
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{
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return;
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}
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PreviousExecPin = FunctionEntry->FindPinChecked(UEdGraphSchema_K2::PN_Then);
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}
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UEdGraphPin* PreviousDataPin = nullptr;
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UClass* PreviousClass = nullptr;
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// create the root property getter node, ie. the Widget/ViewModel
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{
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const FProperty* RootProperty = nullptr;
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bool bCreateSelfNodeForRootProperty = false;
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{
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if (Path.IsFromWidget())
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{
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RootProperty = Blueprint->SkeletonGeneratedClass->FindPropertyByName(Path.GetWidgetName());
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bCreateSelfNodeForRootProperty = Blueprint->GetFName() == Path.GetWidgetName();
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}
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else if (Path.IsFromViewModel())
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{
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UMVVMBlueprintView* View = Private::GetView(Blueprint);
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const FMVVMBlueprintViewModelContext* Context = View->FindViewModel(Path.GetViewModelId());
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RootProperty = Blueprint->SkeletonGeneratedClass->FindPropertyByName(Context->GetViewModelName());
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}
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if (RootProperty == nullptr)
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{
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ensureMsgf(bCreateSelfNodeForRootProperty, TEXT("Could not resolve root property!"));
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return;
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}
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}
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if (bCreateSelfNodeForRootProperty)
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{
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FGraphNodeCreator<UK2Node_Self> RootGetterCreator(*FunctionGraph);
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UK2Node_Self* RootSelfNode = RootGetterCreator.CreateNode();
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RootSelfNode->NodePosX = PosX;
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RootSelfNode->NodePosY = PosY;
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RootGetterCreator.Finalize();
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PreviousDataPin = RootSelfNode->FindPinChecked(UEdGraphSchema_K2::PSC_Self);
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PreviousClass = Blueprint->SkeletonGeneratedClass;
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}
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else
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{
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FGraphNodeCreator<UK2Node_VariableGet> RootGetterCreator(*FunctionGraph);
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UK2Node_VariableGet* RootGetterNode = RootGetterCreator.CreateNode();
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RootGetterNode->NodePosX = PosX;
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RootGetterNode->NodePosY = PosY;
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RootGetterNode->VariableReference.SetFromField<FProperty>(RootProperty, true, Blueprint->SkeletonGeneratedClass);
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RootGetterCreator.Finalize();
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PreviousDataPin = RootGetterNode->Pins[0];
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PreviousClass = CastField<FObjectProperty>(RootProperty)->PropertyClass;
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}
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PosX += 300;
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}
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// create all the subsequent nodes in the path
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for (int32 Index = 0; Index < Fields.Num(); ++Index)
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{
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if (!ensureMsgf(PreviousClass != nullptr, TEXT("Previous class not set!")))
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{
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return;
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}
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UEdGraphNode* NewNode = nullptr;
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const UE::MVVM::FMVVMConstFieldVariant& Field = Fields[Index];
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const bool bLastField = (Index == Fields.Num() - 1);
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if (Field.IsProperty())
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{
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const FProperty* Property = Field.GetProperty();
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// for structs in the middle of a path, we need to use a break node
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const FStructProperty* StructProperty = CastField<FStructProperty>(Property);
|
|
if (!bLastField && StructProperty != nullptr)
|
|
{
|
|
FGraphNodeCreator<UK2Node_BreakStruct> BreakCreator(*FunctionGraph);
|
|
UK2Node_BreakStruct* BreakNode = BreakCreator.CreateNode();
|
|
BreakNode->AllocateDefaultPins();
|
|
BreakCreator.Finalize();
|
|
|
|
NewNode = BreakNode;
|
|
|
|
PreviousClass = nullptr;
|
|
}
|
|
else if (PreviousClass != nullptr)
|
|
{
|
|
FGraphNodeCreator<UK2Node_VariableGet> GetterCreator(*FunctionGraph);
|
|
UK2Node_VariableGet* GetterNode = GetterCreator.CreateNode();
|
|
GetterNode->SetFromProperty(Property, false, PreviousClass);
|
|
GetterNode->AllocateDefaultPins();
|
|
GetterCreator.Finalize();
|
|
|
|
NewNode = GetterNode;
|
|
if (const FObjectProperty* ObjectProperty = CastField<FObjectProperty>(Property))
|
|
{
|
|
PreviousClass = ObjectProperty->PropertyClass;
|
|
}
|
|
else
|
|
{
|
|
PreviousClass = nullptr;
|
|
}
|
|
}
|
|
}
|
|
else if (Field.IsFunction())
|
|
{
|
|
const UFunction* Function = Field.GetFunction();
|
|
|
|
FGraphNodeCreator<UK2Node_CallFunction> CallFunctionCreator(*FunctionGraph);
|
|
UK2Node_CallFunction* FunctionNode = CallFunctionCreator.CreateNode();
|
|
FunctionNode->SetFromFunction(Function);
|
|
FunctionNode->AllocateDefaultPins();
|
|
CallFunctionCreator.Finalize();
|
|
|
|
NewNode = FunctionNode;
|
|
|
|
const FProperty* ReturnProperty = UE::MVVM::BindingHelper::GetReturnProperty(Function);
|
|
if (const FObjectProperty* ObjectProperty = CastField<FObjectProperty>(ReturnProperty))
|
|
{
|
|
PreviousClass = ObjectProperty->PropertyClass;
|
|
}
|
|
else
|
|
{
|
|
PreviousClass = nullptr;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ensureMsgf(false, TEXT("Invalid path, empty field in path."));
|
|
return;
|
|
}
|
|
|
|
// create new connections
|
|
for (UEdGraphPin* Pin : NewNode->Pins)
|
|
{
|
|
if (Pin->Direction == EGPD_Input)
|
|
{
|
|
if (Pin->PinName == UEdGraphSchema_K2::PN_Execute)
|
|
{
|
|
Schema->MovePinLinks(*PreviousExecPin, *Pin, false);
|
|
}
|
|
else if (Schema->ArePinsCompatible(PreviousDataPin, Pin, PreviousClass))
|
|
{
|
|
Pin->MakeLinkTo(PreviousDataPin);
|
|
}
|
|
}
|
|
}
|
|
|
|
// then update our previous pin pointers
|
|
for (UEdGraphPin* Pin : NewNode->Pins)
|
|
{
|
|
if (Pin->Direction == EGPD_Output)
|
|
{
|
|
if (Pin->PinName == UEdGraphSchema_K2::PN_Then)
|
|
{
|
|
PreviousExecPin = Pin;
|
|
}
|
|
else
|
|
{
|
|
PreviousDataPin = Pin;
|
|
}
|
|
}
|
|
}
|
|
|
|
NewNode->NodePosX = PosX;
|
|
NewNode->NodePosY = PosY;
|
|
|
|
PosX += 300;
|
|
}
|
|
|
|
// finish by linking to our ultimate destinations
|
|
UEdGraphPin* LastExecPin = ConversionNode->FindPin(UEdGraphSchema_K2::PN_Execute);
|
|
if (LastExecPin == nullptr)
|
|
{
|
|
LastExecPin = Private::FindFunctionResult(FunctionGraph)->FindPin(UEdGraphSchema_K2::PN_Execute);
|
|
}
|
|
PreviousExecPin->MakeLinkTo(LastExecPin);
|
|
PreviousDataPin->MakeLinkTo(PathPin);
|
|
}
|
|
}
|
|
|
|
FMVVMBlueprintPropertyPath GetPropertyPathForArgument(const UBlueprint* WidgetBlueprint, const UK2Node_CallFunction* FunctionNode, FName ArgumentName, bool bSkipResolve)
|
|
{
|
|
const UEdGraphPin* ArgumentPin = FunctionNode->FindPin(ArgumentName, EGPD_Input);
|
|
return GetPropertyPathForPin(WidgetBlueprint, ArgumentPin, bSkipResolve);
|
|
}
|
|
|
|
TMap<FName, FMVVMBlueprintPropertyPath> GetAllArgumentPropertyPaths(const UBlueprint* Blueprint, const UK2Node_CallFunction* FunctionNode, bool bSkipResolve)
|
|
{
|
|
check(FunctionNode);
|
|
|
|
TMap<FName, FMVVMBlueprintPropertyPath> Paths;
|
|
for (const UEdGraphPin* Pin : FunctionNode->GetAllPins())
|
|
{
|
|
FMVVMBlueprintPropertyPath Path = Private::GetPropertyPathForPin(Blueprint, Pin, bSkipResolve);
|
|
if (!Path.IsEmpty())
|
|
{
|
|
Paths.Add(Pin->PinName, Path);
|
|
}
|
|
}
|
|
|
|
return Paths;
|
|
}
|
|
|
|
TMap<FName, FMVVMBlueprintPropertyPath> GetAllArgumentPropertyPaths(const UBlueprint* Blueprint, const FMVVMBlueprintViewBinding& Binding, bool bSourceToDestination, bool bSkipResolve)
|
|
{
|
|
if (UMVVMBlueprintViewConversionFunction* ConversionFunction = Binding.Conversion.GetConversionFunction(bSourceToDestination))
|
|
{
|
|
if (UEdGraph* ConversionFunctionGraph = ConversionFunction->GetWrapperGraph())
|
|
{
|
|
if (UK2Node_CallFunction* ConversionNode = Cast<UK2Node_CallFunction>(ConversionFunctionHelper::GetWrapperNode(ConversionFunctionGraph)))
|
|
{
|
|
return GetAllArgumentPropertyPaths(Blueprint, ConversionNode, bSkipResolve);
|
|
}
|
|
}
|
|
}
|
|
|
|
return TMap<FName, FMVVMBlueprintPropertyPath>();
|
|
}
|
|
|
|
} //namespace UE::MVVM
|