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UnrealEngineUWP
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e634ee40dc2e97daa4e4ead10edfeb683fee4792
UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
GeometryProcessing
/
Source
/
DynamicMesh
/
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History
rinat abdrashitov
ac8014e909
Added ability to specify force inpaint mask via weight map name in addition to just plain array.
...
#rb jimmy.andrews #rnx [CL 26583207 by rinat abdrashitov in ue5-main branch]
2023-07-25 14:34:41 -04:00
..
Operations
Added ability to specify force inpaint mask via weight map name in addition to just plain array.
2023-07-25 14:34:41 -04:00
Parameterization
UVEditor: Enable support for UV island normalization in Layout operations.
2023-04-21 19:15:16 -04:00
Polygroups
ModelingTools: add support for Mesh Selection to Generate Polygroups / Convert To Polygons Tool.
2023-04-21 14:07:01 -04:00
Sampling
Made FMeshBakerDynamicMeshSampler explicitly non-copyable to prevent a bunch of deprecation warnings about FMeshBakerDynamicMeshSampler::DetailNormalMap from their implicit copy constructors.
2023-04-03 06:14:42 -04:00
Selections
Move some commonly-used mesh functionality from the DynamicMesh module over to GeometryCore, including DynamicMeshEditor, mesh booleans, and some selection handling
2023-06-08 12:40:29 -04:00
ShapeApproximation
…
Solvers
-Added an operator for smoothing overlays of any dimension containing any scalar data
2023-06-15 18:19:32 -04:00
DynamicMeshModule.h
…
FaceGroupUtil.h
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GroupTopology.h
MeshModelingTools: Subdivide tool improvements dealing with meshes with open boundaries.
2023-06-15 08:56:02 -04:00
MeshConstraints.h
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MeshConstraintsUtil.h
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MeshCurvature.h
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MeshPaths.h
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MeshRefinerBase.h
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MeshSimplification.h
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MeshWeights.h
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NormalFlowRemesher.h
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ProjectionTargets.h
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QueueRemesher.h
…
Remesher.h
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SubRegionRemesher.h
…