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52 lines
3.5 KiB
XML
52 lines
3.5 KiB
XML
<?xml version='1.0' ?>
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<BuildGraph xmlns="http://www.epicgames.com/BuildGraph" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.epicgames.com/BuildGraph ../Schema.xsd" >
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<!-- Project Options -->
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<Option Name="ProjectFile" DefaultValue="_Unknown_" Restrict=".+" Description="The projects to cook"/>
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<Option Name="ProjectName" DefaultValue="_Unknown_" Restrict=".+" Description="The projects to cook"/>
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<Option Name="EditorTarget" DefaultValue="$(ProjectName)Editor" Description="Compile name of the editor target"/>
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<!-- Note we can not make the default='', because the default is used for some validation. -->
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<Error Message="No project file specified" If="'$(ProjectFile)' == '_Unknown_'"/>
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<Error Message="No project name specified" If="'$(ProjectName)' == '_Unknown_'"/>
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<!-- Platform Options -->
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<Option Name="TargetPlatform" DefaultValue="Windows" Restrict=".+" Description="The platform to cook"/>
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<!-- Agent Options -->
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<Option Name="AgentType" DefaultValue="" Description="The platform to cook"/>
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<Property Name="AgentType" Value="IterativeValidateAgent_$(ProjectName)_$(TargetPlatform)" If="'$(AgentType)' == ''"/>
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<!-- Iterative Options -->
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<Option Name="IterativeMode" DefaultValue="incremental" Restrict="iterative|incremental" Description="Whether to iteratively cook using Incremental or using the legacy iterative"/>
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<Property Name="IterativeArgs" Value="-zenstore -ini:Editor:[CookSettings]:HybridIterativeEnabled=true" If="'$(IterativeMode)' == 'incremental'"/>
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<Property Name="IterativeArgs" Value="-iterate -ini:Editor:[CookSettings]:HybridIterativeEnabled=false -ini:Editor:[CookSettings]:IterativeUseClassFilters=true" If="'$(IterativeMode)' == 'iterative'"/>
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<!-- Agent=IterativeValidate variables -->
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<Property Name="EditorPlatform" Value="Win64"/>
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<Property Name="CommonCookArgs" Value="-targetplatform=$(TargetPlatform) $(IterativeArgs) -skiponlyeditoronly=true"/>
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<!-- TODO: Remove these editordomain arguments once we enable editordomain for all cooks -->
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<Property Name="CommonCookArgs" Value="$(CommonCookArgs) -editordomain -noeditordomainread -noeditordomainwrite"/>
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<!-- Force singleprocess cook because IterativeValidatePackageWriter includes data that is not replicated -->
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<Property Name="CommonCookArgs" Value="$(CommonCookArgs) -cookprocesscount=1"/>
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<Property Name="CompileNodeName" Value="Compile $(EditorPlatform) $(ProjectName)"/>
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<Property Name="CookIterativeValidatePrePassName" Value="Cook IterativeValidatePrePass $(ProjectName) $(TargetPlatform)"/>
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<Property Name="CookIterativeValidateName" Value="Cook IterativeValidate $(ProjectName) $(TargetPlatform)"/>
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<Agent Name="IterativeValidateAgent" Type="$(AgentType)">
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<Node Name="$(CompileNodeName)">
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<Compile Target="ShaderCompileWorker" Platform="$(EditorPlatform)" Project="$(ProjectFile)" Configuration="Development"/>
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<Compile Target="$(EditorTarget)" Platform="$(EditorPlatform)" Project="$(ProjectFile)" Configuration="Development"/>
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</Node>
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<Node Name="$(CookIterativeValidatePrePassName)" Requires="$(CompileNodeName)">
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<Commandlet Name="Cook" Project="$(ProjectFile)" Arguments="$(CommonCookArgs) -IterativeValidatePrePass"/>
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</Node>
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<Node Name="$(CookIterativeValidateName)" Requires="$(CookIterativeValidatePrePassName)">
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<Commandlet Name="Cook" Project="$(ProjectFile)" Arguments="$(CommonCookArgs) -IterativeValidate"/>
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</Node>
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</Agent>
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<Aggregate Name="IterativeValidate" Requires="$(CookIterativeValidateName)"/>
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</BuildGraph> |