Files
UnrealEngineUWP/Engine/Source/Developer/Windows
jonas meyer f57a0bbf3f The files added in ShaderDebugInfo are now put into a unique folder based on the StaticParameters. This allows you to see and compare shaders from multiple permutations.
Also, in the d3d11 compiler, A description of the different parameters are appended at the end, for information
#rb rolando.caloca chris.bunner

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: jonas.meyer
#ROBOMERGE-SOURCE: CL 5061991 via CL 5062517 via CL 5062687
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 5135879 by jonas meyer in Dev-Networking branch]
2019-02-22 03:52:35 -05:00
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