Files
UnrealEngineUWP/Engine/Source/Developer/PakFileUtilities
gil gribb 8a56af6832 UE4 - Moved mapped ubulk files to .m.ubulk so that they can be aligned and not compressed without affecting other bulk data such as textures.
#rb none

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: gil.gribb
#ROBOMERGE-SOURCE: CL 5010556 via CL 5010559 via CL 5013445 via CL 5037908
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 5122546 by gil gribb in Dev-Networking branch]
2019-02-22 01:01:54 -05:00
..
2018-12-14 13:44:01 -05:00